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2022-11-09Fix T101972: Crash converting 1 or 2 point NURBS curve to BezierHans Goudey
The conversion is only able to handle NURBS curves with at least three points. This commit just avoids the crash for shorter curves. If this ends up confusing users, an error message could be added in the future.
2022-09-25Cleanup: replace C-style casts with functional casts for numeric typesCampbell Barton
2022-08-03Cleanup: Use generic utility to retrieve attributes to transferHans Goudey
2022-07-19Geometry Nodes: Copy parameters when copying a curves data-blockHans Goudey
Previously, things like materials, symmetry, and selection options stored on `Curves` weren't copied to the result in nodes like the subdivide and resample nodes. Now they are, which fixes some unexpected behavior and allows visualization of the sculpt mode selection. In the realize instances and join nodes the behavior is the same as for meshes, the parameters are taken from the first (top) input. I also refactored some functions to return a `CurvesGeometry` by-value, which makes it the responsibility of the node to copy the parameters. That should make the algorithms more reusable in other situations. Differential Revision: https://developer.blender.org/D15408
2022-07-08Geometry Nodes: new geometry attribute APIJacques Lucke
Currently, there are two attribute API. The first, defined in `BKE_attribute.h` is accessible from RNA and C code. The second is implemented with `GeometryComponent` and is only accessible in C++ code. The second is widely used, but only being accessible through the `GeometrySet` API makes it awkward to use, and even impossible for types that don't correspond directly to a geometry component like `CurvesGeometry`. This patch adds a new attribute API, designed to replace the `GeometryComponent` attribute API now, and to eventually replace or be the basis of the other one. The basic idea is that there is an `AttributeAccessor` class that allows code to interact with a set of attributes owned by some geometry. The accessor itself has no ownership. `AttributeAccessor` is a simple type that can be passed around by value. That makes it easy to return it from functions and to store it in containers. For const-correctness, there is also a `MutableAttributeAccessor` that allows changing individual and can add or remove attributes. Currently, `AttributeAccessor` is composed of two pointers. The first is a pointer to the owner of the attribute data. The second is a pointer to a struct with function pointers, that is similar to a virtual function table. The functions know how to access attributes on the owner. The actual attribute access for geometries is still implemented with the `AttributeProvider` pattern, which makes it easy to support different sources of attributes on a geometry and simplifies dealing with built-in attributes. There are different ways to get an attribute accessor for a geometry: * `GeometryComponent.attributes()` * `CurvesGeometry.attributes()` * `bke::mesh_attributes(const Mesh &)` * `bke::pointcloud_attributes(const PointCloud &)` All of these also have a `_for_write` variant that returns a `MutabelAttributeAccessor`. Differential Revision: https://developer.blender.org/D15280
2022-07-05Curves: Move type conversion to the geometry moduleHans Goudey
This helps to separate concerns, and makes the functionality available for edit mode.