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2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2021-12-09Cleanup: move public doc-strings into headers for 'gpencil_modifiers'Campbell Barton
Removed doc-strings for operator definitions as they didn't provide useful information in addition to the operators own description. Ref T92709
2021-06-16LineArt: Cached calculation for modifiers in the same stack.YimingWu
This allows line art to run only once for each modifier stacks, with an option to toggle a specific line art modifier should use cache or re-do their own calculations. Reviewed By: Sebastian Parborg (zeddb), Hans Goudey (HooglyBoogly) Differential Revision: https://developer.blender.org/D11291
2021-03-16Grease Pencil: Add LineArt modifierYimingWu
This adds the LineArt grease pencil modifier. It takes objects or collections as input and generates various grease pencil lines from these objects with the help of the active scene camera. For example it can generate contour lines, intersection lines and crease lines to name a few. This is really useful as artists can then use 3D meshes to automatically generate grease pencil lines for characters, enviroments or other visualization purposes. These lines can then be baked and edited as regular grease pencil lines. Reviewed By: Sebastian Parborg, Antonio Vazquez, Matias Mendiola Differential Revision: http://developer.blender.org/D8758