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2019-01-26Cleanup: remove redundant BKE/BLI/BIF headersCampbell Barton
2018-12-07Depsgraph: Remove duplicated sets of recalc/update flagsSergey Sharybin
There were at least three copies of those: - OB_RECALC* family of flags, which are rudiment of an old dependency graph system. - PSYS_RECALC* which were used by old dependency graph system as a separate set since the graph itself did not handle particle systems. - DEG_TAG_* which was used to tag IDs. Now there is a single set, which defines what can be tagged and queried for an update. It also has some aggregate flags to make queries simpler. Lets once and for all solve the madness of those flags, stick to a single set, which will not overlap with anything or require any extra conversion. Technically, shouldn't be measurable user difference, but some of the agregate flags for few dependency graph components did change. Fixes T58632: Particle don't update rotation settings
2018-10-28GP: Refactor Instance modifier and rename to ArrayAntonioya
The old name Instance was logic when the modifier created new object instances, but now works equal to mesh Array modifier, so the old name was not logic and must be Array. Also added a Object to use as offset similar to mesh Array modifier.
2018-10-24GP: Add new Layer Pass Index filter to modifiersAntonioya
Now the modifier can be filtered using the new layer index. Also changed panels to put layers and passes filter always at the end of the panel.
2018-10-22GP: New Time modifierAntonioya
This modifier allows to offset the keyframe animated to get more variations in the animation when reuse the same datablock.
2018-09-19GP: Fix crash when select vertex group in modifiersAntonioya
2018-08-30GP: New Armature modifier and tools to handle weightsAntonioya
This commit adds a new armature modifier for grease pencil. The deformations are done reusing the mesh deform routines. There is also a new operator in weight paint mode to help the artist to generate weights base on armatures. This operator is required because 2D animation workflow is not equal to meshes when parent an object to armatures. In the drawing engine has been added the option to handle the Fade object parameter used in armatures to see the strokes while move the bones. When rename bones, all related data of grease pencil is renamed too. This not only affect new armature code, but also layers parented and hook modifiers. Thanks @aligorith for his review and help.
2018-08-28GP: Revert replace custom function by standard APIAntonioya
Using custom api breaks material at object level
2018-08-28Cleanup: indentationCampbell Barton
2018-08-28GP: Replace custom function by standard APIAntonioya
Replace BKE_gpencil_get_material_index by BKE_object_material_slot_find_index
2018-08-27Cleanup: rename 'vindex' to 'def_nr'Campbell Barton
Name hinted 'vertex index', where it's the index of the vertex group.
2018-08-27GP: replace custom API w/ BKE_deform APICampbell Barton
2018-08-09GP: Undo incorrect modification in previous commitAntonioya
2018-08-08GP: Fix modifiers Tint, Opacity and Hue and create materials to OpacityAntonioya
Thanks to Charlie Jolly (mistajolly@gmail.com) for his patch D3586 that added create materials to opacity modifier. I had to do some more changes to get all running.
2018-08-08Fix T56220: Adding Grease Object crashes if link Material is set to ObjectAntonioya
2018-08-08Cleanup: Move some duplicate code to new functionAntonioya
2018-07-31Cleanup: style, duplicate includesCampbell Barton
2018-07-31New Grease Pencil object for 2D animationAntonioya
This commit merge the full development done in greasepencil-object branch and include mainly the following features. - New grease pencil object. - New drawing engine. - New grease pencil modes Draw/Sculpt/Edit and Weight Paint. - New brushes for grease pencil. - New modifiers for grease pencil. - New shaders FX. - New material system (replace old palettes and colors). - Split of annotations (old grease pencil) and new grease pencil object. - UI adapted to blender 2.8. You can get more info here: https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/ https://code.blender.org/2018/07/grease-pencil-status-update/ This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible. Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.