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2020-03-19GPencil: Cleanup - Split BKE_gpencil.h geometry functions into ↵Antonio Vazquez
BKE_gpencil_geom.h This split prepare the code for future geometry functions.
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-09GPencil: Refactor of Draw Engine, Vertex Paint and all internal functionsAntonio Vazquez
This commit is a full refactor of the grease pencil modules including Draw Engine, Modifiers, VFX, depsgraph update, improvements in operators and conversion of Sculpt and Weight paint tools to real brushes. Also, a huge code cleanup has been done at all levels. Thanks to @fclem for his work and yo @pepeland and @mendio for the testing and help in the development. Differential Revision: https://developer.blender.org/D6293
2020-02-10Cleanup/refactor: Rename `BKE_library` files to `BKE_lib`.Bastien Montagne
Note that `BKE_library.h`/`library.c` were renamed to `BKE_lib_id.h`/`lib_id.c` to avoid having a too generic name here. Part of T72604.
2020-02-07Fix T73625: GPencil array offset wrong whe use Scale or RotationAntonio Vazquez
This is not 100% a bug but a design change. The old method used the object origin as pivot point for Scale a nd Rotation, so when you moved the stroke in edit mode, the whole array ittems where offset because the pivot point distance changed. Now, before applying scale and rotation, the stroke is moved to object origin to keep the offset when scale or rotate, so these transformations are done in stroke local space.
2019-10-04GPencil: Reduce VBO memory footprint when using modifiersAntonio Vazquez
Before, the modifiers were evaluated in Draw Engine and this required to calculate a factor to increase the VBO size. Now, the modifiers are evaluated in Depsgraph and the Draw Engine receives the evaluated stroke with the final number of vertices. As the number of vertices is the final value already, if Draw Manager increases the number with the modifiers only increases the memory with empty space because never would be used. This commit removes this double calculation, reducing the memory usage and removes a loop to calculate the size by modifier too. Also, the function getDuplicationFactor() has been removed because is not required anymore.
2019-08-21GPencil: add new filter by material to modifiersMatias Mendiola
This commit adds a new filter by material using the name and not only the index. Reviewers: antoniov, pepeland Differential Revision: https://developer.blender.org/D5544
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-03-15Cleanup: indentation, wrappingCampbell Barton
Mostly functions wrapping args, not confirming to our style guide.
2019-03-08GPencil: Add basic edit support for Hook and Array modifierAntonioya
These modifiers were not included in previous commit.
2019-02-25Cleanup: order of modifiers' headers includes.Bastien Montagne
BLI should always comes first, before DNA, BKE etc. And `BLI_utildefines.h` should come before any other BLI (since it's some sort of system include really, among other things...). Thisi should help to reduce the noise in patches when adding stuff like uint64_t members to DNA structs... ;)
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-26Cleanup: remove redundant BKE/BLI/BIF headersCampbell Barton
2018-11-20GP: Refactor drawing engine to single VBOAntonioya
This is part of T57829. Reduce the number of batches used to only one by shader type. This reduces GPU overhead and increase a lot the FPS. As the number of batches is small, the time to allocate and free memory was reduced in 90% or more. Also the code has been simplified and all batch management has been removed because this is not necessary. Now, all shading groups are created after all vertex buffer data for all strokes has been created using DRW_shgroup_call_range_add(). All batch cache data has been moved to the Object runtime struct and not as before where some parts (derived data) were saved inside GPD datablock. For particles, now the code is faster and cleaner and gets better FPS. Thanks to Clément Foucault for his help and advices to improve speed.
2018-10-29Cleanup: styleCampbell Barton
2018-10-28GP: Refactor Instance modifier and rename to ArrayAntonioya
The old name Instance was logic when the modifier created new object instances, but now works equal to mesh Array modifier, so the old name was not logic and must be Array. Also added a Object to use as offset similar to mesh Array modifier.