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2019-01-26Cleanup: remove redundant BKE/BLI/BIF headersCampbell Barton
2018-11-20GP: Refactor drawing engine to single VBOAntonioya
This is part of T57829. Reduce the number of batches used to only one by shader type. This reduces GPU overhead and increase a lot the FPS. As the number of batches is small, the time to allocate and free memory was reduced in 90% or more. Also the code has been simplified and all batch management has been removed because this is not necessary. Now, all shading groups are created after all vertex buffer data for all strokes has been created using DRW_shgroup_call_range_add(). All batch cache data has been moved to the Object runtime struct and not as before where some parts (derived data) were saved inside GPD datablock. For particles, now the code is faster and cleaner and gets better FPS. Thanks to Clément Foucault for his help and advices to improve speed.
2018-10-29Cleanup: styleCampbell Barton
2018-10-24GP: Add new Layer Pass Index filter to modifiersAntonioya
Now the modifier can be filtered using the new layer index. Also changed panels to put layers and passes filter always at the end of the panel.
2018-10-22GP: New Time modifierAntonioya
This modifier allows to offset the keyframe animated to get more variations in the animation when reuse the same datablock.
2018-08-10Cleanup: styleCampbell Barton
2018-08-09GP: Add option to select color affected in modifiersCharlie Jolly
Now it's possible to define if the Tint, Hue and OPacity modifier affect the stroke color, fill color or both.
2018-08-08Cleanup: Move some duplicate code to new functionAntonioya
2018-08-07Fix memory leak in previous commitAntonioya
2018-08-07Fix T56266: Second try to fix material problemsAntonioya
2018-08-07Fix T56266: Grease Pencil Tint and Color modifier error when applyAntonioya
The material created was not right when apply the modifiers. These errors were related to the material modification from old palette system before the merge and for any reason this code was not changed in the right way. Also changed the "Create Colors" to "Create Materials" to keep UI names aligned.
2018-08-03Replace wrong aasign material flag to BKE_MAT_ASSIGN_USERPREFAntonioya
2018-07-31Cleanup: style, duplicate includesCampbell Barton
2018-07-31New Grease Pencil object for 2D animationAntonioya
This commit merge the full development done in greasepencil-object branch and include mainly the following features. - New grease pencil object. - New drawing engine. - New grease pencil modes Draw/Sculpt/Edit and Weight Paint. - New brushes for grease pencil. - New modifiers for grease pencil. - New shaders FX. - New material system (replace old palettes and colors). - Split of annotations (old grease pencil) and new grease pencil object. - UI adapted to blender 2.8. You can get more info here: https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/ https://code.blender.org/2018/07/grease-pencil-status-update/ This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible. Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.