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2022-07-11Fix/Cleanup UI messages.Bastien Montagne
2022-06-30Cleanup: use "use_" prefix for boolean propertyCampbell Barton
2022-06-29LineArt: Shadow and related functionalities.Yiming Wu
This patch includes the full shadow functionality for LineArt: - Light contour and cast shadow lines. - Lit/shaded region selection. - Enclosed light/shadow shape calculation. - Silhouette/anti-silhouette selection. - Intersection priority based on shadow edge identifier. Reviewed By: Sebastian Parborg (zeddb) Differential Revision: https://developer.blender.org/D15109
2022-06-21LineArt: Move style options to top of the modifier.Yiming Wu
Reviewed By: Antonio Vazquez (antoniov) Differential Revision: https://developer.blender.org/D15164
2022-06-13LineArt: General code cleanups.Yiming Wu
- Use uintxx_t for all 8/16/64 bit integer types. - Removed prepend_edge_direct thingy which is no longer needed in current edge iterator model. - Minor code path adjustments like only copies view vector when necessary etc. - Correctly handle ies==NULL in edge cutting function. - White spaces and comments etc. Reviewed By: Sebastian Parborg (zeddb) Differential Revision: https://developer.blender.org/D15181
2022-06-13Cleanup: Use more specific includes for grease pencil modifiersHans Goudey
Also remove unused includes in some cases. This should make these files recompile less often.
2022-05-13Fix T96781: LineArt proper object iterator.YimingWu
This patch get rid of the _incorrectly used_ DG iterator in object loading, and uses scene objects iteration to prevent problems. Reviewed By: Sebastian Parborg (zeddb) Differential Revision: https://developer.blender.org/D14907
2022-05-04LineArt: Object loading optimizationYimingWu
This patch replaces BMesh conversion into index-based triangle adjacent lookup method, and use multithread in many steps to speed up object loading for line art. Differential Revision: https://developer.blender.org/D14627 Reviewed By: Sebastian Parborg (zeddb)
2022-02-22LineArt: Consistent backface culling behaviorYimingWu
1. Now will remove lines if both adjacent faces are back face. 2. Added a check to respect material back face culling setting. 3. Changed label in the modifier to "Force Backface Culling" (which reflect more accurately with what the checkbox does). Reviewed By: Antonio Vazquez (antoniov), Aleš Jelovčan (frogstomp) Ref D14041
2022-02-18Cleanup: Rename original curve object type enumHans Goudey
This commit renames enums related the "Curve" object type and ID type to add `_LEGACY` to the end. The idea is to make our aspirations clearer in the code and to avoid ambiguities between `CURVE` and `CURVES`. Ref T95355 To summarize for the record, the plans are: - In the short/medium term, replace the `Curve` object data type with `Curves` - In the longer term (no immediate plans), use a proper data block for 3D text and surfaces. Differential Revision: https://developer.blender.org/D14114
2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2022-01-22LineArt: Option to keep contour when using face mark filtering.YimingWu
When enabled, it will keep contour around the object instead of hide them by rule of face mark, so the object can always have full contour while filtering out some of the feature lines inside certain regions. Reviewed By: Antonio Vazquez (antoniov), Aleš Jelovčan (frogstomp) Differential Revision: https://developer.blender.org/D13847
2022-01-22LineArt: Back face cullingYimingWu
Option to discard back faced triangles, this speeds up calculation especially for when you only want to show visible feature lines. Reviewed By: Antonio Vazquez (antoniov), Aleš Jelovčan (frogstomp) Differential Revision: https://developer.blender.org/D13848
2022-01-22LineArt: Noise tolerant chaining.YimingWu
Instead of splitting it at each occlusion change, it tolerates short segments of "zig-zag" occlusion incoherence and doesn't split the chain at these points, thus creating a much smoother result. Reviewed By: Antonio Vazquez (antoniov), Aleš Jelovčan (frogstomp) Differential Revision: https://developer.blender.org/D13851
2022-01-17LineArt: Invert collection option.YimingWu
Allows conveniently selecting an inverse of a collection. Reviewed By: Antonio Vazquez (antoniov) Differential Revision: https://developer.blender.org/D13846
2021-11-02Fix lots of missing messages i18n handling in `uiItemL` calls.Bastien Montagne
Also fix several wrong usages of `IFACE_` (as a reminder, error/info messages should use `TIP_`, not `IFACE_`).
2021-10-28LineArt: Fix(unreported) Material mask panel logicYimingWu
The logic should be: show material mask panel if in_front is on, it was inverted unintentionally.
2021-10-28LineArt: Fix(unreported) depsgraph camera errorYimingWu
This fixes unintentional line art error when custom camera doesn't exist, now not adding custom camera relation in this case.
2021-10-27Cleanup: use 'use_' prefix for RNA naming in grease pencil modifiersCampbell Barton
2021-10-26LineArt: Trimming edges right at the image borderYimingWu
This option allows the edge to end right at the border instead of extending beyond. Useful when having multiple camera setup where you want the border to be clean. Also moved overscan option down inside "Composition" sub panel so it makes more sense. Reviewed By: Antonio Vazquez (antoniov) Differential Revision: https://developer.blender.org/D12126
2021-10-26LineArt: Custom CameraYimingWu
Allows line art camera to be different from scene active camera, useful when baking multiple shots in different angle as well as for motion graphics effect. Reviewed By: Antonio Vazquez (antoniov) Differential Revision: https://developer.blender.org/D12047
2021-10-26LineArt: Stroke offset towards camera.YimingWu
Allows the user to turn off in_front option for grease pencil object and offset strokes towards camera to allow depth interaction of the rest of the scene. Reviewed By: Antonio Vazquez (antoniov) Differential Revision: https://developer.blender.org/D12046
2021-09-26LineArt: Smooth tolerance value for chaining.YimingWu
smooth out jaggy lines with a given threshold. For each point in a stroke, the ones with in a given distance of its previous segment will be removed, thus "zig-zag" artefacts can be cleaned up. Reviewed By: Antonio Vazquez (antoniov) Differential Revision: https://developer.blender.org/D12050
2021-09-15LineArt: Automatic crease with flat/smooth faces.YimingWu
This allows crease lines to be automatically hidden on smooth surfaces, also provided options for: - Showing crease on marked sharp edges. - Force crease detection on smooth surfaces. Reviewed By: Antonio Vazquez (antoniov) Differential Revision: http://developer.blender.org/D12051
2021-08-02LineArt: Prevent depsgraph warning when camera is NULL.YimingWu
2021-07-28LineArt: Camera OverscanYimingWu
Expand camera effective region to a portion beyond image frame so strokes won't end right at the border. Reviewed By: Antonio Vazquez (antoniov) Differential Revision: https://developer.blender.org/D12049
2021-07-26Cleanup: clang tidyJacques Lucke
2021-07-26UI: Line Art: Rename "Baking" panel to "Bake"Pablo Vazquez
Avoid using verbs for panel names, and be consistent with the "Bake" panel in Cycles, Ocean Modifier, etc.
2021-07-26UI: Line Art: Always use Material icon on pickerPablo Vazquez
The Material picker shouldn't change icon based on it's state, it should always display the Material icon.
2021-07-20LineArt: UI cleanups.YimingWu
Wording on the UI, slider consistency and material mask switches layout. Reviewed By: Sebastian Parborg (zeddb) Differential Revision: http://developer.blender.org/D11839
2021-07-11Cleanup: correct spelling in comments, remove profanityCampbell Barton
2021-07-10LineArt: Fix edge type panel `use_cache` prop.YimingWu
The name was mistakenly written as `use_cached_result`. Fixed.
2021-07-10LineArt: Fix modifier apply.YimingWu
After cache implementation line art apply will not show strokes properly, now fixed. # Conflicts: # source/blender/gpencil_modifiers/intern/MOD_gpencillineart.c
2021-06-29LineArt: Filtering intersection lines using mask numbersYimingWu
Mask value works just like transparency mask. You are able to select intersection lines inside a collection or, between collections. Reviewed By: Sebastian Parborg (zeddb) Differential Revision: https://developer.blender.org/D11309
2021-06-29Cleanup: unused warningsCampbell Barton
2021-06-29LineArt: Use separate sub panel for line types.YimingWu
Reviewed By: Sebastian Parborg (zeddb) Differential Revision: https://developer.blender.org/D11735
2021-06-29LineArt Cleanup: Rename floating->looseYimingWu
see comment in https://developer.blender.org/rB841df831e89dfc4011c323203c2efb8265dc1878
2021-06-28LineArt: Occlusion effectiveness supportYimingWu
This patch adds a function where you can specify occlusion effectiveness from 0 to 255 layers per face for a given mesh material. Reviewed By: Sebastian Parborg (zeddb) Ref D11308
2021-06-25LineArt: Filtering feature lines with face maskYimingWu
User can specify filtering options inside line art modifier, like inverting selection and including face mark region border. Reviewed By: Sebastian Parborg (zeddb) Differential Revision: https://developer.blender.org/D11307
2021-06-25LineArt: More type & related chaining improvementsYimingWu
This patch includes: Floating edge type support, Special chaining option for floating edge, Chaining option for reducing jagged edges when floating edges are involved. Reviewed By: Sebastian Parborg (zeddb) Differential Revision: https://developer.blender.org/D11306
2021-06-16LineArt: Cached calculation for modifiers in the same stack.YimingWu
This allows line art to run only once for each modifier stacks, with an option to toggle a specific line art modifier should use cache or re-do their own calculations. Reviewed By: Sebastian Parborg (zeddb), Hans Goudey (HooglyBoogly) Differential Revision: https://developer.blender.org/D11291
2021-06-11LineArt: Fix crash due to empty duplicollection.YimingWu
2021-05-19Merge branch 'blender-v2.93-release'Clément Foucault
2021-05-19Fix T88362: Lineart countour rendering errorYimingWu
This is caused by lacking of consideration of OB_DUPLICOLLECTION in updateDepsgraph() in the modifier. Reviewed by: Antonio Vazquez (antoniov) https://developer.blender.org/D11292
2021-04-26LineArt: UI fixes to match the content for 2.93 manual.YimingWu
Reviewed by: Sebastian Parborg Differential Revision: https://developer.blender.org/D11089
2021-04-11Cleanup: use ELEM, STREQ macrosCampbell Barton
2021-04-02GPencil: Prevent RNA assignment of invalid materials in modifiersPhilipp Oeser
Materials used in grease pencil modifiers have the requirement that they are already used on the object. In the UI dropdown, this restriction is ensured by calling uiItemPointerR with appropriate searchptr and searchpropname, so only giving the user the choice of materials already used on the object. From python though, it was still possible to assign materials outside of this this restriction. This led to reports like T86981 [which have been partially solved by clamping the material index in the modifier code to be in the valid range]. Now make sure we dont assign "invalid" materials through RNA by appropriate RNA pointer functions. This also adds a proper warning (red, alert) in case of the LineArt modifier if such a invalid material is still in the file [same as other modifiers already do]. Differential Revision: https://developer.blender.org/D10873
2021-04-01LineArt: Remove "soft selection" option.YimingWu
After some back and forth with the GP module and some artists, this option was deemed not that useful. The use case was considered too obscure so we'll remove it. It is still posible to have this functionality by using the vertex weight modiifers or manually clamping the weights.
2021-04-01LineArt: Remove resampling settings.YimingWu
This can be done with an other GP modifier already.
2021-03-23Fix incorrect flag usage in line art modifierCampbell Barton