Age | Commit message (Collapse) | Author |
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Pretty much like D15418: add `N_()` macro around names for
Grease Pencil modifiers and shader FX.
Reviewed By: mont29
Differential Revision: https://developer.blender.org/D15532
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This patch remove all duplicate code for the same Bake modifier logic.
Still some modifiers need custom bake functions and cannot use this generic bake.
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The subdivision modifier for Grease Pencil handles closed strokes
correctly now and does converge to the same shape as the mesh
subdivision surface.
Differential Revision: http://developer.blender.org/D14218
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Use a shorter/simpler license convention, stops the header taking so
much space.
Follow the SPDX license specification: https://spdx.org/licenses
- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile
While most of the source tree has been included
- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
use different header conventions.
doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.
See P2788 for the script that automated these edits.
Reviewed By: brecht, mont29, sergey
Ref D14069
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Fixes the regression introduces in rB29f3af952725 . The subdivision modifier used to work on two point strokes with simple mode but not with catmul clark. Now it will work with simple mode and in case of catmull clark mode it will still use simple mode on these strokes.
Differential Revision: https://developer.blender.org/D12397
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Differential Revision: https://developer.blender.org/D8660
This patch is the result of the GSoC 2020 "Editing Grease Pencil Strokes
Using Curves" project. It adds a submode to greasepencil edit mode that
allows for the transformation of greasepencil strokes using bezier
curves. More information about the project can be found
here: https://wiki.blender.org/wiki/User:Filedescriptor/GSoC_2020.
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When use subdivision modifier, the close section of the stroke must be subdivided too.
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This will make "Reset to Default Value" work properly for grease
pencil modifiers. See T80164 for more information.
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This removes `foreachObjectLink` from `ModifierTypeInfo`, `GpencilModifierTypeInfo`
and `ShaderFxTypeInfo`. There is no need to have both, `foreachObjectLink` and `foreachIDLink`.
There is not code that actually depends on `foreachObjectLink`.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D9078
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For modifier shortcuts we added a "custom_data" field to panels.
This commit uses the same system for accessing the list data that
corresponds to each panel. This way the context is only used once
and the modifier for each panel can be accessed more easily later.
This ends up being mostly a cleanup commit with a few small changes
in interface_panel.c. The large changes in the UI functions are due
to the fact that the panel custom data is now passed around as a
single pointer instead of being created again for every panel.
The list_index variable in Panel.runtime is removed as it's now
unnecessary.
Differential Revision: https://developer.blender.org/D8559
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This patch implements the list panel system D7490 for grease pencil
modifiers. It also moves their drawing to a callback in
GpencilModifierTypeInfo in line with the extensible architecture
refactoring goal T75724.
This also adds the "set_error" function for grease pencil modifiers,
which hadn't been copied from mesh modifiers yet.
The implementation is basically exactly the same as for the modifier
patch (9b099c86123fc82).
Thanks to Matias Mendiola (mendio) for providing mockups for many
of the layout changes.
Differential Revision: https://developer.blender.org/D7978
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Before, the material name was used to filter the effect of the stroke, but after the last changes in the ID code, now it's not working.
After talking with @severin, we agreed to replace the material name with a pointer. Also, this fix a design issue when the materials were linked.
Related to T76594
Differential Revision: https://developer.blender.org/D7681 with some minor changes
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This change is to align names with changes in T76498
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BKE_gpencil_geom.h
This split prepare the code for future geometry functions.
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This commit is a full refactor of the grease pencil modules including Draw Engine, Modifiers, VFX, depsgraph update, improvements in operators and conversion of Sculpt and Weight paint tools to real brushes.
Also, a huge code cleanup has been done at all levels.
Thanks to @fclem for his work and yo @pepeland and @mendio for the testing and help in the development.
Differential Revision: https://developer.blender.org/D6293
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Before, the modifiers were evaluated in Draw Engine and this required to calculate a factor to increase the VBO size.
Now, the modifiers are evaluated in Depsgraph and the Draw Engine receives the evaluated stroke with the final number of vertices. As the number of vertices is the final value already, if Draw Manager increases the number with the modifiers only increases the memory with empty space because never would be used. This commit removes this double calculation, reducing the memory usage and removes a loop to calculate the size by modifier too.
Also, the function getDuplicationFactor() has been removed because is not required anymore.
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It makes sense when adding points to a straight line, e.g. for creating thickness variation in later modifiers.
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This commit adds a new filter by material using the name and not only the index.
Reviewers: antoniov, pepeland
Differential Revision: https://developer.blender.org/D5544
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This commit adds the frame to deformStroke Callback as a preparation for new modifiers that will need this variable.
Actually, the existing modifiers are not using the frame.
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Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
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BLI should always comes first, before DNA, BKE etc. And
`BLI_utildefines.h` should come before any other BLI (since it's some
sort of system include really, among other things...).
Thisi should help to reduce the noise in patches when adding stuff
like uint64_t members to DNA structs... ;)
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While \file doesn't need an argument, it can't have another doxy
command after it.
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Automatic edits failed for indented comment blocks,
removed indentation & adjusted.
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Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
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BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
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This is part of T57829.
Reduce the number of batches used to only one by shader type. This reduces GPU overhead and increase a lot the FPS. As the number of batches is small, the time to allocate and free memory was reduced in 90% or more.
Also the code has been simplified and all batch management has been removed because this is not necessary. Now, all shading groups are created after all vertex buffer data for all strokes has been created using DRW_shgroup_call_range_add().
All batch cache data has been moved to the Object runtime struct and not as before where some parts (derived data) were saved inside GPD datablock.
For particles, now the code is faster and cleaner and gets better FPS.
Thanks to Clément Foucault for his help and advices to improve speed.
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Now the modifier can be filtered using the new layer index.
Also changed panels to put layers and passes filter always at the end of the panel.
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This modifier allows to offset the keyframe animated to get more variations in the animation when reuse the same datablock.
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Now the weights are managed in the operators.
The subdivide operator and modifier code have been replaced with a shared function.
Some cleanup also.
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This commit merge the full development done in greasepencil-object branch and include mainly the following features.
- New grease pencil object.
- New drawing engine.
- New grease pencil modes Draw/Sculpt/Edit and Weight Paint.
- New brushes for grease pencil.
- New modifiers for grease pencil.
- New shaders FX.
- New material system (replace old palettes and colors).
- Split of annotations (old grease pencil) and new grease pencil object.
- UI adapted to blender 2.8.
You can get more info here:
https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/
https://code.blender.org/2018/07/grease-pencil-status-update/
This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible.
Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
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