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2022-06-13Cleanup: Use more specific includes for grease pencil modifiersHans Goudey
Also remove unused includes in some cases. This should make these files recompile less often.
2022-03-14Cleanup: Remove duplicate Bake modifier codeAntonio Vazquez
This patch remove all duplicate code for the same Bake modifier logic. Still some modifiers need custom bake functions and cannot use this generic bake.
2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2021-09-24GPencil: Invert weight in Weight Proximity modifierAntonio Vazquez
In meshes modifer the Lowest is 0 and Highest is 1.0 and this was working inverted for grease pencil. Now, it works equals to meshes modifier. Also changed the tooltip to keep consistency with meshes modifier.
2021-09-22GPencil: Split Weight modifier in two to make more consistentAntonio Vazquez
The old modifier had two modes, but it is better to keep separated as meshes. The UI has changed to be more consistent, including a new column type of modifiers. Note: The logic has not changed with the previous version of the modifier, just is a split on two modifiers.. Reviewed By: mendio, pablovazquez Differential Revision: https://developer.blender.org/D12586