Age | Commit message (Collapse) | Author |
|
|
|
So that we can better align the tip points when extending and avoid jittering.
|
|
|
|
|
|
|
|
Before, the modifiers were evaluated in Draw Engine and this required to calculate a factor to increase the VBO size.
Now, the modifiers are evaluated in Depsgraph and the Draw Engine receives the evaluated stroke with the final number of vertices. As the number of vertices is the final value already, if Draw Manager increases the number with the modifiers only increases the memory with empty space because never would be used. This commit removes this double calculation, reducing the memory usage and removes a loop to calculate the size by modifier too.
Also, the function getDuplicationFactor() has been removed because is not required anymore.
|
|
|
|
|
|
|
|
It makes sense when adding points to a straight line, e.g. for creating thickness variation in later modifiers.
|
|
|
|
|
|
It was a wrong distance accumulator.
|
|
Including length modifier and multiply modifier.
|
|
When the result isn't used, prefer post increment/decrement
(already used nearly everywhere in Blender).
|
|
This new option applies the opacity using the strength of the stroke instead to use the alpha channel of the material.
Tested in greasepencil-object branch
{F7712796}
The vertex group filter has been removed because this filter is not logic in Material mode and must be valid only in Strength mode.
{F7713147}
Reviewers: pepeland, mendio
Reviewed By: mendio
Differential Revision: https://developer.blender.org/D5650
|
|
This bug was introduced when adding the support for default materials.
|
|
|
|
|
|
|
|
This is a continuation of rB39f005eae8eed8b939579aff8c9a05a4f50e5e38
Now all the fields where we check for object type in RNA (like
rna_Curve_object_poll) will have a safe guard for when this isn't the
case. For example when loading files that has missing object libraries
and all missing objects are replaced with empties (placeholders).
Reviewed By: Brecht
Differential Revision: http://developer.blender.org/D5425
|
|
This commit adds a new filter by material using the name and not only the index.
Reviewers: antoniov, pepeland
Differential Revision: https://developer.blender.org/D5544
|
|
Prior to this commit: If the Grease Pencil Thickness modifier is set to Normalize and a Vertex Group is selected, the thickness of all strokes are effected when changing the Thickness parameter. Points on strokes are only normalised (= pressure set to 1.0) if they are part of the Vertex Group; the strokes themselves may still change thickness.
With this patch: If Normalize is selected with a Vertex Group, Blender now pre-checks each stroke to determine whether it has vertices within or outside the Vertex Group. If all the points on the stroke belong to the Vertex Group, it normalises the whole stroke to a uniform thickness. If some or none of the points of the stroke belong to the Vertex Group, the stroke is now left as is.
Reviewed By: @antoniov
Differential Revision: https://developer.blender.org/D5483 with minor edit.
|
|
Before, the length variable was reused for Sample and Merge Simplify. Now, the Merge has its own distance property and variable in the modifier struct.
|
|
This option uses the same logic of the merge by distance but as an option of modifier to allow dynamic merge.
This option will be very useful for LANPR generated strokes.
|
|
This mode simplify the stroke doing a resampling of the points and generate new geometry at the distance defined.
Sample function developed by @NicksBest
New Resample Stroke operator
This operator recreates the stroke geometry with a predefined length between points.
The operator uses the same code used in Simplify modifier.
Reviewers: @mendio
|
|
|
|
This commit adds the frame to deformStroke Callback as a preparation for new modifiers that will need this variable.
Actually, the existing modifiers are not using the frame.
|
|
There were several problems in the old random calculation:
* Different result in the viewport and render.
* Noise "pop" in some frames.
* Random number was calculated every time the file was opened, so get different results.
Now, instead to calculate the random numbers when n number of frames changed, the random values are calculated using a unique seed by stroke.
Also, a new Seed parameter has been added and this adds more control in the noise generated. This value can be animated and get more variations.
Differential Revision: http://developer.blender.org/D5393
|
|
The value of the step was calculated using a variable that was removed when the render frame change.
Now, the step is calculated using the modulus of the current frame and recalculate noise only if the remainder that results from performing integer division is equal to 0.
To calculate current frame, the first used frame is calculated to adjust real frame range.
This approach is more stable in viewport and render.
|
|
When apply the modifier a new material is created, but it was assigned wrongly. The problem was the index was base 0 already, so subtract 1, got a wrong value.
|
|
|
|
areas of Blender
The value of the Hue must be between 0 and 1, but the value was between 0 and 2.
|
|
|
|
Still pending when the original object is rotated or scaled.
|
|
Prepare for enabling ReflowComments.
|
|
|
|
Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
|
|
- The ambiguous term 'handle' was used where 'ensure'
is typically used (get or add when missing).
- Rename `current` to `active`, all `current` functions which were
also ensuring.
- Clarify what is being operated on, using `BKE_gpencil_object_*` for
objects, `BKE_gpencil_brush_*` for brushes.
|
|
As the random seed was calculated in the copy data, the render could be a little different. Now, the data is saved in the original data.
|
|
@sergey wrote: "The reason it was failing is because md points to an original armature, which doesn't have runtime data needed for deformation. That data is to come from evaluated armature."
Thanks to @sergey for his help.
|
|
|
|
Mostly functions wrapping args, not confirming to our style guide.
|
|
These modifiers were not included in previous commit.
|
|
This change displays the stroke in the deformed position, but the edition is done in rest position.
This is no the final solution, but at least we have some visual feedback in edit mode.
The real solution is to create a full system to manage derived strokes in Edit mode, but this needs a lot of work and we haven't resources now to do it.
|
|
We already have different storages for cddata of verts, edges etc.,
'simply' do the same for the mask flags we use all around Blender code
to request some data, or limit some operation to some layers, etc.
Reason we need this is that some cddata types (like Normals) are
actually shared between verts/polys/loops, and we don’t want to generate
clnors everytime we request vnors!
As a side note, this also does final fix to T59338, which was the
trigger for this patch (need to request computed loop normals for
another mesh than evaluated one).
Reviewers: brecht, campbellbarton, sergey
Differential Revision: https://developer.blender.org/D4407
|
|
BLI should always comes first, before DNA, BKE etc. And
`BLI_utildefines.h` should come before any other BLI (since it's some
sort of system include really, among other things...).
Thisi should help to reduce the noise in patches when adding stuff
like uint64_t members to DNA structs... ;)
|
|
While \file doesn't need an argument, it can't have another doxy
command after it.
|
|
Automatic edits failed for indented comment blocks,
removed indentation & adjusted.
|
|
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
|