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2021-09-16Merge branch 'master' into temp_bmesh_multiresJoseph Eagar
2021-09-15Cleanup: unused variableCampbell Barton
2021-09-15Fix T91421: Length modifier bake influence check.YimingWu
Reviewed By: Antonio Vazquez (antoniov) Differential Revision: https://developer.blender.org/D12496
2021-09-15GPencil: Dot dash modifier.YimingWu
Create dot-dash effect for grease pencil strokes. User can manually edit the length, gap and styles for each segment of dashed lines. The values in each segment can all be key-framed to make animations. Reviewed By: Hans Goudey (HooglyBoogly), Antonio Vazquez (antoniov) Differential Revision: http://developer.blender.org/D11876
2021-09-15LineArt: Automatic crease with flat/smooth faces.YimingWu
This allows crease lines to be automatically hidden on smooth surfaces, also provided options for: - Showing crease on marked sharp edges. - Force crease detection on smooth surfaces. Reviewed By: Antonio Vazquez (antoniov) Differential Revision: http://developer.blender.org/D12051
2021-09-04GPencil: Fix Noise Modifier Randomize Panel disabledHenrik Dick
Fix regression introduced in rB34b213d60472 Reviewed By: antoniov Differential Revision: https://developer.blender.org/D12398
2021-09-04GPencil: Fix subdivision modifier disabled on strokes with 2 pointsHenrik Dick
Fixes the regression introduces in rB29f3af952725 . The subdivision modifier used to work on two point strokes with simple mode but not with catmul clark. Now it will work with simple mode and in case of catmull clark mode it will still use simple mode on these strokes. Differential Revision: https://developer.blender.org/D12397
2021-09-03GPencil: Smooth thickness when joining strokesAntonio Vazquez
When joining two strokes in paint mode using the auto merge option, the join was very hard if the thickness was too different. This patch adds a smooth to the join in order to get better transition. Also fixed the problem to join existing strokes very far from actual stroke. Some cleanup and rename of old code is included in order to make code more readable. Reviewed By: pepeland Differential Revision: https://developer.blender.org/D12362
2021-09-02Merge branch 'master' into temp_bmesh_multiresJoseph Eagar
2021-08-25LineArt: Fix (Unreported) Crash when loading objects.YimingWu
Fix mesh freeing call for obi->original_me so the address is correct.
2021-08-20Cleanup: remove BKE_mesh_free_data use for lineart mesh copiesCampbell Barton
Even though this didn't leak memory, BKE_mesh_free_data doesn't handle freeing data that is part of the ID making it error prone.
2021-08-20Cleanup: accidentally included printfCampbell Barton
2021-08-20Fix memory leak with building springs in the cloth simulatorCampbell Barton
Error in 2788b0261cb7d33a2f6f2978ff4f55bb4987edae.
2021-08-20Cleanup: rename BKE_mesh_free -> BKE_mesh_free_dataCampbell Barton
It wasn't obvious this didn't free the memory of the mesh it's self leading to memory leaks.
2021-08-18Fix T90695: Lower tile splitting limit for lineartYimingWu
Lowers tile splitting limit so models with extremely dense mesh portions could still have reasonable performance while for more common cases the performance impact should be minimal. Reviewed By: Sebastian Parborg (zeddb), Antonio Vazquez (antoniov) Differential Revision: https://developer.blender.org/D12236
2021-08-06Merge branch 'master' into temp_bmesh_multiresJoseph Eagar
Also fixed a pbvh corruption bug
2021-08-06Cleanup: use MEM_SAFE_FREE macroCampbell Barton
2021-08-05Cleanup: license headersCampbell Barton
These were removed globally in 65ec7ec524e667ec95ce947a95f6273088dffee6. Some files re-introduced these conventions since.
2021-08-04Cleanup: rename restrict to hide/visibility in Object, Collection, MaskLayerBrecht Van Lommel
This makes the internal naming consistent with the public API. And also gives us a visibility_flag rather than restrictflag that can be extended with more flags.
2021-08-02LineArt: Prevent depsgraph warning when camera is NULL.YimingWu
2021-07-31LineArt: Fix(unreported): Child object respect collection visibility.YimingWu
2021-07-30Cleanup: compiler warningsBrecht Van Lommel
2021-07-30Cleanup: missing leading '*' from comment blocksCampbell Barton
2021-07-30Merge branch 'master' into temp_bmesh_multiresJoseph Eagar
Also: * added BMLog function to save mesh IDs. - Used by SCULPT_UNDO_DYNTOPO_BEGIN/END instead of saving the whole mesh, which was the previous behavior. * SCULPT_UNDO_DYNTOPO_BEGIN no longer pushes a non-dyntopo geomtry undo node, as this is no longer necassary. This greatly speeds up going into/out of sculpt mode with dyntopo enabled, as before it was copying the mesh twice.
2021-07-28LineArt: Camera OverscanYimingWu
Expand camera effective region to a portion beyond image frame so strokes won't end right at the border. Reviewed By: Antonio Vazquez (antoniov) Differential Revision: https://developer.blender.org/D12049
2021-07-27LineArt: Occlusion accuracy fix.YimingWu
This patch fixes occlusion function to handle one specific case (when an edge shares a point with triangle) better,especially when there's overlapping edges in this case.
2021-07-26Cleanup: clang tidyJacques Lucke
2021-07-26UI: Line Art: Rename "Baking" panel to "Bake"Pablo Vazquez
Avoid using verbs for panel names, and be consistent with the "Bake" panel in Cycles, Ocean Modifier, etc.
2021-07-26UI: Line Art: Always use Material icon on pickerPablo Vazquez
The Material picker shouldn't change icon based on it's state, it should always display the Material icon.
2021-07-26UI: Fix button alignment on Grease Pencil modifiersPablo Vazquez
2021-07-23Cleanup: code comments punctuation / spacingCampbell Barton
2021-07-20LineArt: UI cleanups.YimingWu
Wording on the UI, slider consistency and material mask switches layout. Reviewed By: Sebastian Parborg (zeddb) Differential Revision: http://developer.blender.org/D11839
2021-07-17Merge branch 'master' into temp_bmesh_multiresJoseph Eagar
2021-07-16Cleanup: sort struct declarationsCampbell Barton
2021-07-16Cleanup: remove redundant parenthesesCampbell Barton
2021-07-14Cleanup: Avoid duplication in line art stroke generationHans Goudey
The BKE_gpencil_stroke_add_points API function worked well for creating the primitives in the add object menu, but it expected a specific data format that doesn't make sense in a dynamic context. As evidence of that we can see the way source data was duplicated in the line art file just to use this API function. This commit solves that problem in two ways: - Clean up the line art function (this should make it faster too). - Move/rename the function so its intended use is more clear. Differential Revision: https://developer.blender.org/D11909
2021-07-13Refactor: Move vertex group names to object dataHans Goudey
This commit moves the storage of `bDeformGroup` and the active index to `Mesh`, `Lattice`, and `bGPdata` instead of `Object`. Utility functions are added to allow easy access to the vertex groups given an object or an ID. As explained in T88951, the list of vertex group names is currently stored separately per object, even though vertex group data is stored on the geometry. This tends to complicate code and cause bugs, especially as geometry is created procedurally and tied less closely to an object. The "Copy Vertex Groups to Linked" operator is removed, since they are stored on the geometry anyway. This patch leaves the object-level python API for vertex groups in place. Creating a geometry-level RNA API can be a separate step; the changes in this commit are invasive enough as it is. Note that opening a file saved in 3.0 in an earlier version means the vertex groups will not be available. Differential Revision: https://developer.blender.org/D11689
2021-07-13Cleanup: minor changes to edit-mesh API callsCampbell Barton
Rename: - EDBM_mesh_free -> EDBM_mesh_free_data BKE_editmesh_free -> BKE_editmesh_free_data Since this doesn't free the edit-mesh pointer. - BKE_editmesh_free_derivedmesh -> BKE_editmesh_free_derived_caches Since this no longer uses derived-mesh, match naming for the related object function BKE_object_free_derived_caches. Also remove `do_tessellate` argument from BKE_editmesh_create, since the caller can explicitly do this if it's needed, with the advantage that it can be combined with normal calculation which is faster on high-poly meshes.
2021-07-11Merge branch 'master' into temp_bmesh_multiresJoseph Eagar
2021-07-11Cleanup: correct spelling in comments, remove profanityCampbell Barton
2021-07-10LineArt: Fix edge type panel `use_cache` prop.YimingWu
The name was mistakenly written as `use_cached_result`. Fixed.
2021-07-10LineArt: Fix modifier apply.YimingWu
After cache implementation line art apply will not show strokes properly, now fixed. # Conflicts: # source/blender/gpencil_modifiers/intern/MOD_gpencillineart.c
2021-07-05LineArt: Fix occlusion effectiveness for culled triangles.YimingWu
2021-07-05Cleanup: spelling, punctuationCampbell Barton
2021-07-03GPencil: Add weight factor to Offset randomizeAntonio Vazquez
Now, The weight is used in the randomize parameters of the offset modifier. This is useful to generate effects like explosions. Related to the new Vertex Weight modifiers.
2021-07-03Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXXCampbell Barton
Also use doxy style function reference `#` prefix chars when referencing identifiers.
2021-07-02GPencil: Fix compiler warnings in previous commitAntonio Vazquez
2021-07-02GPencil: New modifier to generate weights dynamicallyAntonio Vazquez
his new modifier allows to generate weights base on: * Angle of the stroke relative to object or world orientation. For example, if the value is 90, the maximum weights will be for vertical lines and minimum for horizontal lines. * Distance to Target object. The distance calculated is normalized to get valid weights between 0 and 1.0. The weights are created in an existing vertex group and the data can be replaced or mixed with the existing value to combine different weight effects. The minimum parameter, allows to define the minimum weight generated. This is useful to avoid very low weights. The generated weights can be used in any modifier. For example, the angle weight value can be used to mimic FreeStyle Caligraphy modifier using the weight with the thickness modifier. Also some modifier has been changed to inlude a new option to use the weights as factor of the effect. As result of this change, the fading option has been removed from Thickness and Opacity modifiers because this can be done using the new modifier, it's not logic to repeat the same. Reviewed By: mendio, filedescriptor Differential Revision: https://developer.blender.org/D11604
2021-07-01Merge branch 'master' into temp_bmesh_multiresJoseph Eagar
2021-06-29Cleanup: Remove unused function in lineart_cpu.cYimingWu