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2019-03-19Cleanup: comment blocksCampbell Barton
2019-03-15Cleanup: indentation, wrappingCampbell Barton
Mostly functions wrapping args, not confirming to our style guide.
2019-03-08GPencil: Add basic edit support for Hook and Array modifierAntonioya
These modifiers were not included in previous commit.
2019-03-08GPencil: Make visible Armature modifier in edit modeAntonioya
This change displays the stroke in the deformed position, but the edition is done in rest position. This is no the final solution, but at least we have some visual feedback in edit mode. The real solution is to create a full system to manage derived strokes in Edit mode, but this needs a lot of work and we haven't resources now to do it.
2019-03-07Refactor CDData masks, to have one mask per mesh elem type.Bastien Montagne
We already have different storages for cddata of verts, edges etc., 'simply' do the same for the mask flags we use all around Blender code to request some data, or limit some operation to some layers, etc. Reason we need this is that some cddata types (like Normals) are actually shared between verts/polys/loops, and we don’t want to generate clnors everytime we request vnors! As a side note, this also does final fix to T59338, which was the trigger for this patch (need to request computed loop normals for another mesh than evaluated one). Reviewers: brecht, campbellbarton, sergey Differential Revision: https://developer.blender.org/D4407
2019-02-25Cleanup: order of modifiers' headers includes.Bastien Montagne
BLI should always comes first, before DNA, BKE etc. And `BLI_utildefines.h` should come before any other BLI (since it's some sort of system include really, among other things...). Thisi should help to reduce the noise in patches when adding stuff like uint64_t members to DNA structs... ;)
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Cleanup: manually apply changes missed last commitCampbell Barton
Automatic edits failed for indented comment blocks, removed indentation & adjusted.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-01Cleanup: manually remove header text not handled by automationCampbell Barton
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-31Cleanup: style, unused variableCampbell Barton
2019-01-28Cleanup: sort forward declarations of enum & structCampbell Barton
Done using: source/tools/utils_maintenance/c_sort_blocks.py
2019-01-26Cleanup: remove redundant BKE/BLI/BIF headersCampbell Barton
2019-01-25T60748 Second try to fix start extreme in Noise modifierAntonioya
The first point was moving inverted because first vector was inverted. Now, the vector is changed for the first point to get the same direction.
2019-01-25Cleanup: sort cmake file listsCampbell Barton
2019-01-23Fix T60778: Grease pencil Hook modifieronly affects strokes with more than 2 ↵Antonioya
points Also fixed Lattice and Noise modifier.
2019-01-22Fix T60748: Move GP stroke extremes with noise modifierAntonioya
2019-01-20GP: Fix mirror modifier with parent objectAntonioya
Still problems when local rotation. Some cleanup done.
2019-01-15GP: Use weight in noise modifier for all typesAntonioya
The weight was used only for position.
2019-01-08Typo fixesJoshua Leung
2018-12-28GP: Rename GP_STROKE_RECALC_CACHE to GP_STROKE_RECALC_GEOMETRYAntonioya
The GP_STROKE_RECALC_CACHE identifier was changed to GP_STROKE_RECALC_GEOMETRY because the previous name was confusing and could be confused with the recalculation of the Draw Manager cache.
2018-12-18Fix T59519: Grease Pencil stroke with noise modifier crashes blenderAntonioya
The first point index was wrong calculated.
2018-12-16Fix T59446: Grease pencil mirror modifier wrongAntonioya
The mirror was working different to mesh mirror and the result was not the expected.
2018-12-07Depsgraph: Remove duplicated sets of recalc/update flagsSergey Sharybin
There were at least three copies of those: - OB_RECALC* family of flags, which are rudiment of an old dependency graph system. - PSYS_RECALC* which were used by old dependency graph system as a separate set since the graph itself did not handle particle systems. - DEG_TAG_* which was used to tag IDs. Now there is a single set, which defines what can be tagged and queried for an update. It also has some aggregate flags to make queries simpler. Lets once and for all solve the madness of those flags, stick to a single set, which will not overlap with anything or require any extra conversion. Technically, shouldn't be measurable user difference, but some of the agregate flags for few dependency graph components did change. Fixes T58632: Particle don't update rotation settings
2018-11-20GP: Refactor drawing engine to single VBOAntonioya
This is part of T57829. Reduce the number of batches used to only one by shader type. This reduces GPU overhead and increase a lot the FPS. As the number of batches is small, the time to allocate and free memory was reduced in 90% or more. Also the code has been simplified and all batch management has been removed because this is not necessary. Now, all shading groups are created after all vertex buffer data for all strokes has been created using DRW_shgroup_call_range_add(). All batch cache data has been moved to the Object runtime struct and not as before where some parts (derived data) were saved inside GPD datablock. For particles, now the code is faster and cleaner and gets better FPS. Thanks to Clément Foucault for his help and advices to improve speed.
2018-11-17GP: Set Thickness default to 2Antonioya
New modifiers have thsi default value.
2018-11-06GP: Fix Time Offset for frames before rangeAntonioya
2018-11-06GP: Rename variableAntonioya
2018-11-05GP: Limit internally Time offset to something logicAntonioya
If the offset is greater than frame range, the offset could gets some unlogic values, so now the value is normalized in the range.
2018-11-05GP: More tweaks to Time OffsetAntonioya
2018-11-05GP: Fix Time Offset bug when use rangeAntonioya
The frames greater than frame range were wrongly calculated.
2018-11-04GP: Time Offset verify range if loop is disabledAntonioya
2018-11-03GP: Fix Time Offset when range frame is 0Antonioya
2018-11-03GP: New Time Offset custom frame range parametersAntonioya
These parameters allow to define a frame range for the animation loop and make possible to loop a section while the scene is playing.
2018-10-31Cleanup: indentationCampbell Barton
2018-10-29Cleanup: styleCampbell Barton
2018-10-28GP: Refactor Instance modifier and rename to ArrayAntonioya
The old name Instance was logic when the modifier created new object instances, but now works equal to mesh Array modifier, so the old name was not logic and must be Array. Also added a Object to use as offset similar to mesh Array modifier.
2018-10-24GP: Fix compiler warningsAntonioya
2018-10-24GP: Add new Layer Pass Index filter to modifiersAntonioya
Now the modifier can be filtered using the new layer index. Also changed panels to put layers and passes filter always at the end of the panel.
2018-10-24GP: Add layer pass index to time modifierAntonioya
2018-10-24GP: Add new modes to Time Offset modifierAntonioya
2018-10-23GP: Add new frame scale parameter to Time modifierAntonioya
This new parameter allows to increase or decrease the animation speed to break animation patterns when reuse data blocks.
2018-10-23GP: Rename modifier Time to Time OffsetAntonioya
2018-10-23Cleanup: style, warningCampbell Barton
2018-10-22Fix build after recent changes, filename must have right case.Brecht Van Lommel
2018-10-22GP: New Time modifierAntonioya
This modifier allows to offset the keyframe animated to get more variations in the animation when reuse the same datablock.
2018-09-29GP: Fix Thickness modifier error for strokes with few pointsAntonioya
2018-09-29GP: New parameters for instance modifier: Material and On TopAntonioya
Now it's possible to define what material is used in the generated strokes and if the strokes are put in front of the original (default) or keep the original in front. Before, the generated strokes have been always on top of the original because they were drawn later.
2018-09-28GPencil: Avoid tautology assignmentSergey Sharybin
This is considered a warning which is usually promoted to error in developers' environment. Probably worth adding an assert or so, if possible?