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2018-10-24GP: Fix compiler warningsAntonioya
2018-10-24GP: Add new Layer Pass Index filter to modifiersAntonioya
Now the modifier can be filtered using the new layer index. Also changed panels to put layers and passes filter always at the end of the panel.
2018-10-24GP: Add layer pass index to time modifierAntonioya
2018-10-24GP: Add new modes to Time Offset modifierAntonioya
2018-10-23GP: Add new frame scale parameter to Time modifierAntonioya
This new parameter allows to increase or decrease the animation speed to break animation patterns when reuse data blocks.
2018-10-23GP: Rename modifier Time to Time OffsetAntonioya
2018-10-23Cleanup: style, warningCampbell Barton
2018-10-22Fix build after recent changes, filename must have right case.Brecht Van Lommel
2018-10-22GP: New Time modifierAntonioya
This modifier allows to offset the keyframe animated to get more variations in the animation when reuse the same datablock.
2018-09-29GP: Fix Thickness modifier error for strokes with few pointsAntonioya
2018-09-29GP: New parameters for instance modifier: Material and On TopAntonioya
Now it's possible to define what material is used in the generated strokes and if the strokes are put in front of the original (default) or keep the original in front. Before, the generated strokes have been always on top of the original because they were drawn later.
2018-09-28GPencil: Avoid tautology assignmentSergey Sharybin
This is considered a warning which is usually promoted to error in developers' environment. Probably worth adding an assert or so, if possible?
2018-09-26GP: Check weight data before using itAntonioya
2018-09-25Fix T56917: GP noise modifier vertex group crashAntonioya
2018-09-19GP: Verify weight data is correct before assigningAntonioya
2018-09-19GP: Fix crash when select vertex group in modifiersAntonioya
2018-09-19Merge branch 'master' into blender2.8Campbell Barton
2018-09-02Cleanup: styleCampbell Barton
2018-08-30GP: New Armature modifier and tools to handle weightsAntonioya
This commit adds a new armature modifier for grease pencil. The deformations are done reusing the mesh deform routines. There is also a new operator in weight paint mode to help the artist to generate weights base on armatures. This operator is required because 2D animation workflow is not equal to meshes when parent an object to armatures. In the drawing engine has been added the option to handle the Fade object parameter used in armatures to see the strokes while move the bones. When rename bones, all related data of grease pencil is renamed too. This not only affect new armature code, but also layers parented and hook modifiers. Thanks @aligorith for his review and help.
2018-08-30GP: Improve Subdivide and SimplifyAntonioya
Now the weights are managed in the operators. The subdivide operator and modifier code have been replaced with a shared function. Some cleanup also.
2018-08-28GP: Revert replace custom function by standard APIAntonioya
Using custom api breaks material at object level
2018-08-28Cleanup: indentationCampbell Barton
2018-08-28GP: Replace custom function by standard APIAntonioya
Replace BKE_gpencil_get_material_index by BKE_object_material_slot_find_index
2018-08-27Cleanup: rename 'vindex' to 'def_nr'Campbell Barton
Name hinted 'vertex index', where it's the index of the vertex group.
2018-08-27GP: replace custom API w/ BKE_deform APICampbell Barton
2018-08-26GP: Reduce weight paint data memory footprintAntonioya
Before, the weight data array was created always, but now only is added when a weight value is assigned. This change was suggested by algorithm, and both agreed it was good idea.
2018-08-22Cleanup: styleCampbell Barton
2018-08-15GP: Redesign logic of drawing engine for object instance supportAntonioya
The initial design assumed that there was only one object for each unique name, but that was not the case when instances were created. Now, instances are supported and speed has been greatly improved when repetitions are used. As a result of this change, the option to create objects has been removed in the Instances modifier. This option was strange and was also against Blender's design rules, since a modifier should never create objects. The old functionality of the modifier can be achieved with instances. Also, several memory leakage problems that were not previously detected have been eliminated, and especially in the grid and in the drawing process Onion Skin is not supported in multi-user datablocks. Support this, makes incompatible with instances. We need find a solution in the long term, but now it's better keep disabled and make instances work. Anyway, the new instances makes unnecessary to use muli-user datablocks.
2018-08-10Cleanup: styleCampbell Barton
2018-08-09GP: Add option to select color affected in modifiersCharlie Jolly
Now it's possible to define if the Tint, Hue and OPacity modifier affect the stroke color, fill color or both.
2018-08-09GP: Undo incorrect modification in previous commitAntonioya
2018-08-08GP: Fix modifiers Tint, Opacity and Hue and create materials to OpacityAntonioya
Thanks to Charlie Jolly (mistajolly@gmail.com) for his patch D3586 that added create materials to opacity modifier. I had to do some more changes to get all running.
2018-08-08Fix T56220: Adding Grease Object crashes if link Material is set to ObjectAntonioya
2018-08-08Cleanup: Move some duplicate code to new functionAntonioya
2018-08-08Cleanup: styleCampbell Barton
2018-08-07Cleanup: Fix stupid duplicationAntonioya
2018-08-07Fix memory leak in previous commitAntonioya
2018-08-07Fix T56266: Second try to fix material problemsAntonioya
2018-08-07Fix T56266: Grease Pencil Tint and Color modifier error when applyAntonioya
The material created was not right when apply the modifiers. These errors were related to the material modification from old palette system before the merge and for any reason this code was not changed in the right way. Also changed the "Create Colors" to "Create Materials" to keep UI names aligned.
2018-08-05Minor fix unused var compiler warning.Bastien Montagne
2018-08-04GP: Fix stupid mistake in mirror modifierAntonioya
The object can be NULL. This was a line used in debug that it was not removed. Also removed an old function not used. Thanks to Charlie Jolly for catching this error.
2018-08-04Fix GP mirror modifier axisCharlie Jolly
2018-08-03Replace wrong aasign material flag to BKE_MAT_ASSIGN_USERPREFAntonioya
2018-07-31Cleanup: Fix weird comparisonsAntonioya
2018-07-31Cleanup: style, duplicate includesCampbell Barton
2018-07-31New Grease Pencil object for 2D animationAntonioya
This commit merge the full development done in greasepencil-object branch and include mainly the following features. - New grease pencil object. - New drawing engine. - New grease pencil modes Draw/Sculpt/Edit and Weight Paint. - New brushes for grease pencil. - New modifiers for grease pencil. - New shaders FX. - New material system (replace old palettes and colors). - Split of annotations (old grease pencil) and new grease pencil object. - UI adapted to blender 2.8. You can get more info here: https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/ https://code.blender.org/2018/07/grease-pencil-status-update/ This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible. Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.