Age | Commit message (Collapse) | Author |
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Pretty much like D15418: add `N_()` macro around names for
Grease Pencil modifiers and shader FX.
Reviewed By: mont29
Differential Revision: https://developer.blender.org/D15532
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All callers passed `false` for this parameter, making it more confusing
than useful. If this functionality is needed again in the future, a separate
function should be added.
Differential Revision: https://developer.blender.org/D15401
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The problem was the new generated strokes were copied from original and the location was offset to mirror, but the internal geometry data was not updated and the collision check done by brushes was not working.
Now, the internal geometry data is recalculated when the modifier is applied.
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Two main fixes:
- Split tiles only when we are more sure that it will improve distribution.
- Discard edges and chains that are not gonna be used afterwards before chaining.
This speeds up the whole process and also eliminates unnecessary tile splitting.
Reviewed By: Sebastian Parborg (zeddb)
Differential Revision: https://developer.blender.org/D15335
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Removes the following macros for scene/render frame values:
- `CFRA`
- `SUBFRA`
- `SFRA`
- `EFRA`
These macros don't add much, other than saving a few characters when typing.
It's not immediately clear what they refer to, they just hide what they
actually access. Just be explicit and clear about that.
Plus these macros gave read and write access to the variables, so eyesores like
this would be done (eyesore because it looks like assigning to a constant):
```
CFRA = some_frame_nbr;
```
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D15311
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This patch includes the full shadow functionality for LineArt:
- Light contour and cast shadow lines.
- Lit/shaded region selection.
- Enclosed light/shadow shape calculation.
- Silhouette/anti-silhouette selection.
- Intersection priority based on shadow edge identifier.
Reviewed By: Sebastian Parborg (zeddb)
Differential Revision: https://developer.blender.org/D15109
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Reviewed By: Antonio Vazquez (antoniov)
Differential Revision: https://developer.blender.org/D15164
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Use more descriptive names for some of the two character variables.
Reviewed By: Sebastian Parborg (zeddb)
Differential Revision: https://developer.blender.org/D15192
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- Use uintxx_t for all 8/16/64 bit integer types.
- Removed prepend_edge_direct thingy which is no longer needed in current edge iterator model.
- Minor code path adjustments like only copies view vector when necessary etc.
- Correctly handle ies==NULL in edge cutting function.
- White spaces and comments etc.
Reviewed By: Sebastian Parborg (zeddb)
Differential Revision: https://developer.blender.org/D15181
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Also remove unused includes in some cases.
This should make these files recompile less often.
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This patch does code clean ups in `LineartRenderBuffer` because it's
grown kinda big and we need better way to organize those variables inside.
Reviewed By: Sebastian Parborg (zeddb)
Differential Revision: https://developer.blender.org/D15172
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Using multithread for `add_triangles` to speed up quad tree building.
Each thread would lock its respective tile to work on triangle insertion,
intersection calculation, tile splitting and triangle array extension.
Reviewed By: Sebastian Parborg (zeddb), Sergey Sharybin (sergey)
Ref D14953
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This is for conveinence of perfomance comparison.
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Use `DEG_OBJECT_ITER_BEGIN`for loading objects, this iterator is
technially unsafe to use *during* depsgraph evaluation,
see https://developer.blender.org/D14997 for detailed explainations.
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Mostly duplicate includes, also use nullptr, and using default
member initializers.
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This fix will ensure not to load any meshes that's being edited, thus
avoiding crashes.
Ref D15022
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In case of line art "occlusion only" or contour not enabled, it's possible for an object
to not produce any feature lines.
This patch checks that to prevent freeing a NULL pointer.
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This reverts commit 14a5a91e0e033d712134c112a4778b495bd73ba1.
This caused build errors on x64+arm mac builds and some versions
of MSVC, reverting for now till a better solution is found.
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Using the atomic "compare and swap" method in add_triangles stage
dramatically speeds up the add_triangles call and significantly reduced
the overall calculation time. This is currently the fastest method we
have experimented with so far.
Reviewed By: Sebastian Parborg (zeddb)
Differential Revision: https://developer.blender.org/D14953
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This patch adds 4th option to Time offset modifier Modes.
It loops from start frame to end frame and then back to start in reverse direction.
In other words it is a combination of Normal and Reverse mode.
Especially with offset control it adds the ability to create easy looping animations such as cheering crowds, flowers opening and closing at different offsets.
Reviewed By: #grease_pencil, antoniov, pepeland, mendio
Differential Revision: https://developer.blender.org/D14965
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The sorting end element should be `start+len` not `start+len-1`.
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The length modifiers creates a NULL strokes and this is not handled by Build modifier.
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It turns out there's no practical use for separating different edge types
before final occlusion stage, also using an array should be faster overall.
So changed those lists into one pending array, it also made the
iteration and occlusion task scheduling simpler.
Reviewed By: Sebastian Parborg (zeddb)
Differential Revision: https://developer.blender.org/D14951
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After changing the duplicated edge removal method in D14903,
these two obindex variables are no longer needed.
Reviewed By: Sebastian Parborg (zeddb)
Differential Revision: https://developer.blender.org/D14949
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The old method doesn't check e for array boundary.
The new method ensures it only access valid elements.
Reviewed By: Sebastian Parborg (zeddb)
Differential Revision: https://developer.blender.org/D14903
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This change allows the chaining function to select edges
from the same contour loop first, thus reduced rouge chain
connections (connected different objects instead of chaining
inside the same object first) and improved chaining quality.
This patch also included the default value change for chain
split threshold (Now don't split by default to make initial
result as smooth as possible)
Reviewed By: Sebastian Parborg (zeddb)
Differential Revision: https://developer.blender.org/D14950
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This patch fixes long standing issue of reverse mode only performing loop 2 times and then stops displaying.
Differential revision: https://developer.blender.org/D14921
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This fixes the smooth tolerance feature in master where sometimes you could
get over simplified chains and lose the shape it's supposed to be originally.
Reviewed By: Sebastian Parborg (zeddb)
Differential Revision: https://developer.blender.org/D14929
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This patch get rid of the _incorrectly used_ DG iterator in object loading,
and uses scene objects iteration to prevent problems.
Reviewed By: Sebastian Parborg (zeddb)
Differential Revision: https://developer.blender.org/D14907
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Also add missing task-ID reference & remove colon after \note as it
doesn't render properly in doxygen.
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The old method is not thread safe, which will lead to minor
memory leaks. This patch fixed that.
Reviewed By: Sebastian Parborg (zeddb)
Differential Revision: https://developer.blender.org/D14904
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lineart_cpp_bridge.cpp changed to .cc
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This patch replaces BMesh conversion into index-based triangle adjacent
lookup method, and use multithread in many steps to speed up object
loading for line art.
Differential Revision: https://developer.blender.org/D14627
Reviewed By: Sebastian Parborg (zeddb)
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