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This will update active camera based on the maker for each frame.
Reviewed By: Sebastian Parborg (zeddb), Antonio Vazquez (antoniov)
Differential Revision: https://developer.blender.org/D11358
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Includes fixes to misspelled function names.
Ref D11280
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Reviewed By: Antonio Vazquez (antoniov)
Differential Revision: https://developer.blender.org/D8264
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This is caused by lacking of consideration of
OB_DUPLICOLLECTION in updateDepsgraph() in the
modifier.
Reviewed by: Antonio Vazquez (antoniov)
https://developer.blender.org/D11292
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As in the old Blender Internal baking code, this still relies on there being a
good mapping to the original vertices.
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After talking with the GP team, we agree in disable these options when the factor is used in Build modifier.
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This patch adds the Randomize options that exist in the Array modifier to the offset modifier.
Currently the patch uses
```
BLI_findindex(&gpf->strokes, gps);
```
to get the index of the current stroke for making each stroke a different seed value. This is how the noise modifier also gets the stroke seed value and it is noted there as well that this method is slow, and should be fixed in the future with another method of getting the stroke index.
Other methods were explored such as using the total number of points of the stroke, but that makes the randomize options incompatible with other modifiers before it such as Multiple Strokes, Array, Build, and Simplify.
{F9591325}
Differential Revision: https://developer.blender.org/D10171
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Thickness modifiers
This patch allows you to dynamically control stroke's opacity and thickness using an object for distance reference in the modifier. Fading range is adjustable, and it is compatible with current curve/vertex group selection.
Reviewed By: #grease_pencil, antoniov, mendio
Maniphest Tasks: T82177, T80194
Differential Revision: https://developer.blender.org/D9091
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Reviewed by Sebastian Parborg
https://developer.blender.org/D11095
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Reviewed by Sebastian Parborg
https://developer.blender.org/D11095
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Reviewed by: Sebastian Parborg
Differential Revision: https://developer.blender.org/D11089
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Factor value
When having a checkbox and a value both in one row together with an
animation decorator it is questionable whether the decorator should act
on animating the checkbox or the corresponding value. At the moment,
usage in modifiers does not seem to be very consistent:
Here the animation decorator works for animating the checkbox:
- `Build` (greasepencil) > `Factor` (this was reported and is changed in
this patch to act on the value instead of the checkbox)
- `DataTransfer` > `Topology Mapping` > `Max Distance` (this I guess
should also act on the value instead of the checkbox)
- `Edge Split` > `Edge Angle` (questionable)
- `Mirror` > `Merge` (questionable)
- `Screw` > `Merge` (questionable)
- `Wireframe` > `Crease Edges` (questionable)
Here the animation decorator works for animating the value:
- `VertexWeightEdit` > `Group Add/Remove Threshold`
- `Decimate` > `Symmetry`
So in this patch only the behavior in the greasepencil Build modifier UI
is changed, since I think it is quite obvious that one would more often
use the decorator for animating the factor value than for animating the
checkbox.
Maniphest Tasks: T87263
Differential Revision: https://developer.blender.org/D10910
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Materials used in grease pencil modifiers have the requirement that they
are already used on the object. In the UI dropdown, this restriction is
ensured by calling uiItemPointerR with appropriate searchptr and
searchpropname, so only giving the user the choice of materials already
used on the object.
From python though, it was still possible to assign materials outside of
this this restriction. This led to reports like T86981 [which have been
partially solved by clamping the material index in the modifier code to
be in the valid range].
Now make sure we dont assign "invalid" materials through RNA by
appropriate RNA pointer functions.
This also adds a proper warning (red, alert) in case of the LineArt
modifier if such a invalid material is still in the file [same as other
modifiers already do].
Differential Revision: https://developer.blender.org/D10873
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After some back and forth with the GP module and some artists, this
option was deemed not that useful. The use case was considered too
obscure so we'll remove it.
It is still posible to have this functionality by using the vertex
weight modiifers or manually clamping the weights.
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This can be done with an other GP modifier already.
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In some situations the material index could be negative, and this is wrong.
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This error was produced because now it is possible to have several Lattice modifiers and the Bake was removing the lattice data of all modifiers.
Now the data is only recalculated and removed for the current modifier.
Also some cleanup of comments.
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The clipping plane bias is an implementation detail,
don't use this in the RNA name.
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Currently 3 of the printf lines use the format specifier "%lu" for data
of type size_t instead of "%zu". While this works, this creates compiler
warnings.
This diff fixes those warnings by using the correct format specifier.
Tested using MSVC, but should be correct on any compliant compiler.
Reviewed By: Sebastian Parborg
Differential Revision: http://developer.blender.org/D10761
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- Use `use_` prefix for boolean properties.
- Use `_all` instead of `_everything`,
following existing conventions and the properties UI text.
- Use `object_instances` instead of old term `dupli` / `duplication`.
- Use `clip_plane` instead of `clipping_boundaries`,
matching the RegionView3D property naming.
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There is no need to expose this as multiple properties,
also use `use_` prefix for boolean properties.
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This was only used to return success, which is currently never checked.
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Previously we could crash because we would not check if the modifier in
question actually was a line art modifier. We also did not query if the
modifier was disabled.
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This option was missing from the UI.
Also add missing camera settings depsgraph relation.
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It caused some chaining errors when used in combination with image space
chaining. After some internal discussion, we realized it is not
useful as chaining in image space essentially does the same thing.
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