Age | Commit message (Collapse) | Author |
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So far it was needed to declare a new RNA struct to `RNA_access.h` manually.
Since 9b298cf3dbec we generate a `RNA_prototypes.h` for RNA property
declarations. Now this also includes the RNA struct declarations, so they don't
have to be added manually anymore.
Differential Revision: https://developer.blender.org/D13862
Reviewed by: brecht, campbellbarton
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This patch remove all duplicate code for the same Bake modifier logic.
Still some modifiers need custom bake functions and cannot use this generic bake.
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If the scale in the offset modifier was set to a value lower than -1,
the object would get mirrored. The problem was, that the thickness
was set to 0 by that. This fix makes the thickness calculation only
use the absolute values.
Differential Revision: http://developer.blender.org/D14324
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Lower the minimal vert count for all simplify modes.
Differential Revision: http://developer.blender.org/D14319
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Activating a gizmo used the windows eventstate which may have values
newer than the event used to activate the gizmo.
This meant transforms check for the key that activated transform
could be incorrect.
Support passing an event when calling operators to avoid this problem.
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The new mode only builds the new strokes in each frame.
The code is assuming somebody uses "additive" drawing, so that each frame is different only in its NEW strokes. Already existing strokes are skipped.
I used a simple solution: Count the number of strokes in the previous frame and ignore this many strokes in the current frame.
Differential Revision: https://developer.blender.org/D14252
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The subdivision modifier for Grease Pencil handles closed strokes
correctly now and does converge to the same shape as the mesh
subdivision surface.
Differential Revision: http://developer.blender.org/D14218
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Now always properly shifting camera for ortho and perspective.
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1. Now handles cyclic strokes correctly.
2. Added a sharp threshold value to allow preservation of sharp corners.
Reviewed By: Antonio Vazquez (antoniov), Aleš Jelovčan (frogstomp)
Ref D14044
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1. Now will remove lines if both adjacent faces are back face.
2. Added a check to respect material back face culling setting.
3. Changed label in the modifier to "Force Backface Culling" (which reflect more accurately with what the checkbox does).
Reviewed By: Antonio Vazquez (antoniov), Aleš Jelovčan (frogstomp)
Ref D14041
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The problem was when the Object Offset was enabled because the Constant Offset flag was not checked and the offset always was added to the transformation matrix.
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Use evaluated mesh instead of ob->data.
Reviewed by: Antonio Vazquez (antoniov)
Differential Revision: https://developer.blender.org/D14040
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Use evaluated mesh instead of ob->data.
Reviewed by: Antonio Vazquez (antoniov)
Differential Revision: https://developer.blender.org/D14040
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This commit renames enums related the "Curve" object type and ID type
to add `_LEGACY` to the end. The idea is to make our aspirations clearer
in the code and to avoid ambiguities between `CURVE` and `CURVES`.
Ref T95355
To summarize for the record, the plans are:
- In the short/medium term, replace the `Curve` object data type with
`Curves`
- In the longer term (no immediate plans), use a proper data block for
3D text and surfaces.
Differential Revision: https://developer.blender.org/D14114
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Use a shorter/simpler license convention, stops the header taking so
much space.
Follow the SPDX license specification: https://spdx.org/licenses
- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile
While most of the source tree has been included
- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
use different header conventions.
doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.
See P2788 for the script that automated these edits.
Reviewed By: brecht, mont29, sergey
Ref D14069
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Some curve objects don't have an evaluated mesh at all, but line art
currently assumes that all curve objects have one before converting
it to a mesh internally. Fix this by checking if the curve object has an
evaluated mesh before skipping it.
The remaining problem is that evalauted from non-mesh objects or
evaluated curves from non-curve objects, etc. will be ignored if
"Allow Duplicates" is off. That's a different problem though.
Differential Revision: https://developer.blender.org/D14036
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Previously, macros were ifdefed using the cmake option `WITH_INTERNATIONAL`
However, the is unnecessary as withen the functions themselves have checks for building without internationalization.
This also means that many `add_definitions(-DWITH_INTERNATIONAL)` are also unnecessary.
Reviewed By: mont29, LazyDodo
Differential Revision: https://developer.blender.org/D13929
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When enabled, it will keep contour around the object instead of hide them by rule of face mark,
so the object can always have full contour while filtering out some of the feature lines inside certain regions.
Reviewed By: Antonio Vazquez (antoniov), Aleš Jelovčan (frogstomp)
Differential Revision: https://developer.blender.org/D13847
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Option to discard back faced triangles, this speeds up calculation especially for when you only want to show visible feature lines.
Reviewed By: Antonio Vazquez (antoniov), Aleš Jelovčan (frogstomp)
Differential Revision: https://developer.blender.org/D13848
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Instead of splitting it at each occlusion change, it tolerates short segments of "zig-zag" occlusion incoherence and doesn't split the chain at these points, thus creating a much smoother result.
Reviewed By: Antonio Vazquez (antoniov), Aleš Jelovčan (frogstomp)
Differential Revision: https://developer.blender.org/D13851
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Allows conveniently selecting an inverse of a collection.
Reviewed By: Antonio Vazquez (antoniov)
Differential Revision: https://developer.blender.org/D13846
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A coding mistake allows default crease to override object crease, now fixed.
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MSVC used to warn about const mismatch for arguments passed by value.
Remove these as newer versions of MSVC no longer show this warning.
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The logic used to be:
"if collection doesn't have child collection, check if ob is from this one"
The correct logic should be:
"if collection child does not have this ob, then check this collection".
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Handles rare cases where line doesn't intersect the triangle correctly.
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When the material is used in several objects, the filter by material is not working as expected because the internal pointers are different due eval version.
Now, the original version of the material is compared to keep same address.
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This reverts commit 0a68fa8e14bdafaa2bc456981a571a3f65ad8b76.
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To handle a rare case where it leads to a -1 index in isect order lookup
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In case they overflowed the bounding area maximum link count,
Protect the link array so it doesn't crash.
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The edge is linked twice from differen calls during line art calculation
Probably caused by a merge and both calls stayed for some reason.
This would lead to edge link overflowing its limit of 2^16 items.
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This patch adds a randomize factor for the start/end lengths in the Length modifier.
Reviewed By: #grease_pencil, antoniov, pepeland, HooglyBoogly
Differential Revision: https://developer.blender.org/D12928
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his new modifier is equals to the existing mesh modifier but adapted to grease pencil.
The underlying functions used to calculate the shrink are the same used in meshes.
{F11794101}
Reviewed By: pepeland, HooglyBoogly
Differential Revision: https://developer.blender.org/D13192
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Removed doc-strings for operator definitions as they didn't provide
useful information in addition to the operators own description.
Ref T92709
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Now do not invertes view vector in different stages of calculation.
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The stroke generation call mistakenly uses all enabled
types to check intersection mask, the correct behavior
is to use individual edge(chain) type.
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Alternative to D13291 (description partially copied from there).
New drag & drop reordering code would call constraints reordering
operator with the generic context, and not the one from the panel's
layout. missing the "constraint" member which is mandatory for poll
function to properly deal with override vs. local constraints.
For this to work in a decent way, there needs to be some panel-wide
context that we can restore when executing callbacks outside of the
normal draw context. So similar to uiLayoutSetContextPointer() to set
context on a layout level, this introduces
UI_panel_context_pointer_set() for panel level context (this calls the
former for the current panel root layout as well).
Differential Revision: https://developer.blender.org/D13308
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This patch includes:
View vector fix for ortho back face.
Point on segment logic correction.
Better handling of boundary cases.
See review page for detailed description.
Reviewed By: Sebastian Parborg (zeddb)
Differential Revision: https://developer.blender.org/D13143
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This patch includes:
View vector fix for ortho back face.
Point on segment logic correction.
Better handling of boundary cases.
See review page for detailed description.
Reviewed By: Sebastian Parborg (zeddb)
Differential Revision: https://developer.blender.org/D13143
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The original code did not copy vertex color to the generated stroke,
now fixed.
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