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2022-11-10Merge branch 'blender-v3.4-release'Antonio Vazquez
2022-11-10GPencil: Add warning to Outline modifer when no CameraAntonio Vazquez
The modifier needs a scene camera to work. Now if the camera is not defined, there is a warning. The optimal solution would be to use the `isDisabled` callback but the callback function hasn't the scene parameter and to pass this parameter is necessary to change a lot of things and now we are focus in the next version of GPencil 3.0 and this change not worth the work now. The optimal solution will be implemented in the 3.0 refactor. Related to T102375 Reviewed by: Pablo Vazquez, Matias Mendiola
2022-11-05Cleanup: use bool instead of short for job stop & do_update argumentsCampbell Barton
Since these values are only ever 0/1, use bool type.
2022-11-02Refactor: Rename Object->imat to Object->world_to_objectSergey Sharybin
The goal is to improve clarity and readability, without introducing big design changes. Follows the recent obmat to object_to_world refactor: the similar naming is used, and it is a run-time only rename, meaning, there is no affect on .blend files. This patch does not touch the redundant inversions. Those can be removed in almost (if not all) cases, but it would be the best to do it as a separate change. Differential Revision: https://developer.blender.org/D16367
2022-11-01Refactor: Rename Object->obmat to Object->object_to_worldSergey Sharybin
Motivation is to disambiguate on the naming level what the matrix actually means. It is very easy to understand the meaning backwards, especially since in Python the name goes the opposite way (it is called `world_matrix` in the Python API). It is important to disambiguate the naming without making developers to look into the comment in the header file (which is also not super clear either). Additionally, more clear naming facilitates the unit verification (or, in this case, space validation) when reading an expression. This patch calls the matrix `object_to_world` which makes it clear from the local code what is it exactly going on. This is only done on DNA level, and a lot of local variables still follow the old naming. A DNA rename is setup in a way that there is no change on the file level, so there should be no regressions at all. The possibility is to add `_matrix` or `_mat` suffix to the name to make it explicit that it is a matrix. Although, not sure if it really helps the readability, or is it something redundant. Differential Revision: https://developer.blender.org/D16328
2022-10-27GPencil: Fix MSVC warning in lineart_cpp_bridge.ccRay Molenkamp
MSVC give a rather large warning when using blender::parallel_sort without using a lambda for the comparison. Fixed by using a lambda
2022-10-13Mesh: Move runtime data out of DNAHans Goudey
This commit replaces the `Mesh_Runtime` struct embedded in `Mesh` with `blender::bke::MeshRuntime`. This has quite a few benefits: - It's possible to use C++ types like `std::mutex`, `Array`, `BitVector`, etc. more easily - Meshes saved in files are slightly smaller - Copying and writing meshes is a bit more obvious without clearing of runtime data, etc. The first is by far the most important. It will allows us to avoid a bunch of manual memory management boilerplate that is error-prone and annoying. It should also simplify future CoW improvements for runtime data. This patch doesn't change anything besides changing `mesh.runtime.data` to `mesh.runtime->data`. The cleanups above will happen separately. Differential Revision: https://developer.blender.org/D16180
2022-10-11Fix T101741: GPencil Outline modifier removes unexpectedly strokesAntonio Vazquez
The stroke could be tagged before modifier and was removed due the tag. Now, the tag is reset before to avoid this problem.
2022-10-07Cleanup: redundant parenthesisCampbell Barton
2022-10-05LineArt: Fix "No intersection" flicker.YimingWu
The flicker was caused by the failure for checking both triangles for flags. Now fixed.
2022-09-28Cleanup: compiler warningsCampbell Barton
2022-09-27Gpencil: Time Offset modifier new Chain modeAleš Jelovčan
This patch adds 5th mode to Time offset modifier, which should allow to create time segments list. This will allow users to chain together multiple time ranges in 4 modes: - Forward - Backwards - Pingpong - Reverse Pingpong It also comes with additional Repeat parameter which specifies number of times particular segment should run. The mechanic of it is transforming initial parameters into array of frames which are mapped to existing cfra (current frame) value. Prototype : https://jsfiddle.net/ha2sjw8p/3/ This is also closely aligned to community request: https://blender.community/c/rightclickselect/Txhbbc/ This should allow creation of complex animations like dancing, which consists of repeating loops and transitions to the next. One important side effect of this is dramatically reduced file sizes, as user no longer needs to copy paste keyframes. Reviewed By: antoniov, mendio, pepeland Differential Revision: https://developer.blender.org/D15052
2022-09-27GPencil: New Outline modifierAntonio Vazquez
This modifier converts any stroke (no fill strokes) into perimeter from camera view. Also, it's possible to define an alternative material for the outline. There is an option to include a target object to manipulate the start point of the strokes. The start point will be the nearest point to the target object. Reviewed By: mendio, frogstomp Maniphest Tasks: T100826 Differential Revision: https://developer.blender.org/D15882 Note: Icon will be updated in T101155
2022-09-26Cleanup: remove redundant parenthesisCampbell Barton
2022-09-25Cleanup: use 'u' prefixed integer types for brevity & cast styleCampbell Barton
To use function style cast '(unsigned char)x' can't be replaced by 'unsigned char(x)'.
2022-09-25Cleanup: remove redundant double parenthesisCampbell Barton
2022-09-23Cleanup: fix compiler errorsJacques Lucke
2022-09-23Depsgraph: generalize passing parameters to depsgraph object iteratorJacques Lucke
This makes it easier to pass more parameters to the iterator in the future. Differential Revision: https://developer.blender.org/D16047
2022-09-23Cleanup: use ELEM macroCampbell Barton
2022-09-19Cleanup: prefer 'arg' over 'params' for sphinx documentationCampbell Barton
While both are supported, 'arg' is in more common use so prefer it.
2022-09-18LineArt: Force intersection option.YimingWu
This option allows easier setup of intersection overrides on more complex scene structures. Setting force intersection would allow objects to always produce intersection lines even against no-intersection ones. Reviewed By: Aleš Jelovčan (frogstomp) Antonio Vazquez (antoniov) Differential Revision: https://developer.blender.org/D15978
2022-09-16Cleanup: formatCampbell Barton
2022-09-15I18n: disambiguate and extract a few messagesDamien Picard
Disambiguate: - Lower / Upper (case) - Spray (ocean modifier) - Keep Original (clip, grease pencil, object) - Screen [space] (inside some enum items, mostly) - Cast Shadow ("shadow that is cast", not "to cast a shadow") Extract: - Line Art Light Reference Near and Far - Mesh vertex attribute domain: Vertex Reviewed By: mont29 Differential Revision: https://developer.blender.org/D15938
2022-09-07Cleanup: Tweak naming for recently added mesh accessorsHans Goudey
Use `verts` instead of `vertices` and `polys` instead of `polygons` in the API added in 05952aa94d33eeb50. This aligns better with existing naming where the shorter names are much more common.
2022-09-06Cleanup: spelling in comments, formatting, move comments into headersCampbell Barton
2022-09-05Mesh: Remove redundant custom data pointersHans Goudey
For copy-on-write, we want to share attribute arrays between meshes where possible. Mutable pointers like `Mesh.mvert` make that difficult by making ownership vague. They also make code more complex by adding redundancy. The simplest solution is just removing them and retrieving layers from `CustomData` as needed. Similar changes have already been applied to curves and point clouds (e9f82d3dc7ee, 410a6efb747f). Removing use of the pointers generally makes code more obvious and more reusable. Mesh data is now accessed with a C++ API (`Mesh::edges()` or `Mesh::edges_for_write()`), and a C API (`BKE_mesh_edges(mesh)`). The CoW changes this commit makes possible are described in T95845 and T95842, and started in D14139 and D14140. The change also simplifies the ongoing mesh struct-of-array refactors from T95965. **RNA/Python Access Performance** Theoretically, accessing mesh elements with the RNA API may become slower, since the layer needs to be found on every random access. However, overhead is already high enough that this doesn't make a noticible differenc, and performance is actually improved in some cases. Random access can be up to 10% faster, but other situations might be a bit slower. Generally using `foreach_get/set` are the best way to improve performance. See the differential revision for more discussion about Python performance. Cycles has been updated to use raw pointers and the internal Blender mesh types, mostly because there is no sense in having this overhead when it's already compiled with Blender. In my tests this roughly halves the Cycles mesh creation time (0.19s to 0.10s for a 1 million face grid). Differential Revision: https://developer.blender.org/D15488
2022-09-02Cleanup: Fix clang-tidy warnings: [readability-else-after-return]Clément Foucault
2022-08-31Mesh: Move material indices to a generic attributeHans Goudey
This patch moves material indices from the mesh `MPoly` struct to a generic integer attribute. The builtin material index was already exposed in geometry nodes, but this makes it a "proper" attribute accessible with Python and visible in the "Attributes" panel. The goals of the refactor are code simplification and memory and performance improvements, mainly because the attribute doesn't have to be stored and processed if there are no materials. However, until 4.0, material indices will still be read and written in the old format, meaning there may be a temporary increase in memory usage. Further notes: * Completely removing the `MPoly.mat_nr` after 4.0 may require changes to DNA or introducing a new `MPoly` type. * Geometry nodes regression tests didn't look at material indices, so the change reveals a bug in the realize instances node that I fixed. * Access to material indices from the RNA `MeshPolygon` type is slower with this patch. The `material_index` attribute can be used instead. * Cycles is changed to read from the attribute instead. * BMesh isn't changed in this patch. Theoretically it could be though, to save 2 bytes per face when less than two materials are used. * Eventually we could use a 16 bit integer attribute type instead. Ref T95967 Differential Revision: https://developer.blender.org/D15675
2022-08-31Merge branch 'blender-v3.3-release'YimingWu
2022-08-31LineArt: Fix (unreported) wrong index in weight transferYimingWu
Line art now uses global index for vertices but needs to have local index in order to do correct weight transfer.
2022-08-17Merge branch 'blender-v3.3-release'Campbell Barton
2022-08-17Cleanup: spelling in commentsCampbell Barton
2022-08-17Cleanup: strip blank lines around comment blocksCampbell Barton
2022-08-16Merge branch 'blender-v3.3-release'Brecht Van Lommel
2022-08-16Cleanup: compiler warningBrecht Van Lommel
2022-08-16Merge branch 'blender-v3.3-release'YimingWu
2022-08-16Fix T100435: Use evaluated material for line art loading.YimingWu
Materials can be changed by other evaluations like geometry nodes, now handles that kind of situation.
2022-08-15Cleanup OpenGL linking and related code after libepoxy mergeSebastian Parborg
This cleans up the OpenGL build flags and linking. It additionally also removes some dead code. One of these dead code paths is WITH_X11_ALPHA which actually never was active even with the build flag on. The call to use this was never called because the default initializer for GHOST was set to have it off per default. Nothing called this function with a boolean value to enable it. These cleanups are needed to support true headless OpenGL rendering. Without these cleanups libepoxy will fail to load the correct OpenGL Libraries as we have already linked them to the blender binary. Reviewed By: Brecht, Campbell, Jeroen Differential Revision: http://developer.blender.org/D15554
2022-08-12Merge branch 'blender-v3.3-release'Sebastian Parborg
2022-08-12Fix out of bounds read in LineArt if there are only interestion edgesSebastian Parborg
In this case the array allocation would allocate an array of size zero. This would then later lead to out of bounds memory reads. Now the code will skip zero length allocations.
2022-08-12Merge branch 'blender-v3.3-release'Bastien Montagne
Conflicts: source/blender/blenkernel/BKE_lib_override.h
2022-08-12Fix T100138: Use `double` for LineArt intersection record.YimingWu
The use of `float` for intermediate intersection record led to some inaccuracy which caused flickering in intersection lines. Now fixed.
2022-08-10Cleanup: spellingCampbell Barton
2022-08-06Merge branch 'blender-v3.3-release'Howard Trickey
2022-08-06LineArt: Usability improvement for "Enclosed Shapes".YimingWu
This patch removes the [rather confusing] separate checkbox for enclosed shapes in favour of integrating that option into illumination filtering, with the benefit of not limiting the selection to cached result. Reviewed By: Sebastian Parborg (zeddb) Differential Revision: https://developer.blender.org/D15327
2022-08-05Cleanup: Remove outdated code for mesh normalsHans Goudey
After recent refactors to mesh normals (cfa53e0fbeed), they are no longer stored in CustomData. A mechanism to compute them eagerly should be implemented another way.
2022-08-04Depsgraph: More clear function name for transform dependnecySergey Sharybin
The name was confusing to a level that it sounded like the relation goes the opposite direction than it is intended.
2022-08-04Cleanup: spelling, code-blocksCampbell Barton
2022-08-03Cleanup: fix various typosBrecht Van Lommel
Contributed by luzpaz. Differential Revision: https://developer.blender.org/D15588
2022-08-01Merge branch 'blender-v3.3-release'Bastien Montagne