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2020-09-06GPUVertBuf: Make GPUVertBuf private to the GPU moduleClément Foucault
2020-09-06GPUIndexBuf: GL backend IsolationClément Foucault
2020-09-06Cleanup: GPU: Rename GPU_element to GPU_index_bufferClément Foucault
2020-09-05GPUTexture: Add skeleton of the new GLTexture classClément Foucault
2020-09-01GPUDebug: Reformat GL debug callbacks and move them to GL backendClément Foucault
2020-08-31Cleanup: GPU: Remove unused attr_binding and primitive codeClément Foucault
2020-08-31GPUImmediate: GL backend isolationClément Foucault
2020-08-30GPUFrameBuffer: GL backend isolationClément Foucault
2020-08-30GPUFramebuffer: Make GPUFrameBuffer an opaque typeClément Foucault
2020-08-21GPUUniformBuf: GL backend isolationClément Foucault
2020-08-21GPUUniformBuf: Rename struct and change API a bitClément Foucault
2020-08-20GPUShaderInterface: GL backend isolationClément Foucault
2020-08-18GPUState: Add GL backend and state tracking but do not use itClément Foucault
2020-08-18GPUShader: GL backend isolationClément Foucault
2020-08-13GPUBatch: GL backend isolationClément Foucault
2020-08-13GPUBatch: Move allocator to backendClément Foucault
2020-08-13Cleanup: GPUBatch: Move gpu_batch_private.h to CPP headerClément Foucault
2020-08-13GPUDrawList: GL backend isolationClément Foucault
2020-08-08Cleanup: GPU: Change gpu_context_private.h to C++ only headerClément Foucault
2020-08-08GPUBackend: Add new GPUBackend object to manage GL object allocationsClément Foucault
2020-08-08GPU: Move ghost default framebuffer getter to context creationClément Foucault
2020-08-02GPU: Convert gpu_matrix.c to C++Clément Foucault
2020-08-02GPU: Convert gpu_shader_interface.c to C++Clément Foucault
2020-07-30EEVEE: GLSL refactor/cleanupClément Foucault
2020-07-30Cleanup: GPU: Remove GPU_draw.h and move fluid gpu function to DRWClément Foucault
2020-07-30Cleanup: Split gpu_texture_image.c into BKE and IMB modulesClément Foucault
2020-07-29Cleanup: GPU: Rename gpu_texture_smoke to fluid, and move back to CClément Foucault
2020-07-29GPU: Move gpu_shader.c to C++Clément Foucault
2020-07-29GPU: Move gpu_state.c to C++Clément Foucault
2020-07-29GPU: Move gpu_texture.c to C++Clément Foucault
2020-07-29GPU: Move gpu_uniformbuffer.c to C++Clément Foucault
2020-07-29GPU: Move gpu_vertex_buffer.c to C++Clément Foucault
2020-07-29GPU: Move gpu_vertex_format.c to C++Clément Foucault
2020-07-26GPU: Move gpu_platform.c to C++Clément Foucault
2020-07-26GPU: Move gpu_immediate.c to C++Clément Foucault
2020-07-26GPU: Move gpu_framebuffer.c to C++Clément Foucault
2020-07-26GPU: Move gpu_extensions.c to C++Clément Foucault
2020-07-26GPU: Move gpu_element.c to C++Clément Foucault
2020-07-26GPU: Move and rename gpu_draw*.c to C++Clément Foucault
2020-07-26GPU: Move gpu_debug.c to C++Clément Foucault
2020-07-26GPU: Rename gpu_context.cpp to .cc suffixClément Foucault
2020-07-26GPU: Move gpu_batch.c to C++Clément Foucault
2020-07-26GPU: Move gpu_attr_binding.c to C++Clément Foucault
2020-07-18Cleanup: GPUShader: Remove unused builtin shaderClément Foucault
2020-06-22Fix T62917 UV editor: Edge overlay not shown when edge overlay type is DashClément Foucault
2020-04-24GPU: Add Polyline shader (wide line emulation)Clément Foucault
2020-04-14GPUShader: Implement workaround for gizmo drawing on sRGB framebufferClément Foucault
2020-03-27Cleanup: GPUShader: Remove unused shadersClément Foucault
2020-03-19Fix T73931: Stereo Viewport Color ManagementJeroen Bakker
2020-02-17Cycles: Vector Rotate Node using Axis and Angle methodCharlie Jolly