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AgeCommit message (Expand)Author
2018-04-07UI: Perf: Port color widgets to batch.Clément Foucault
2018-04-06UI: Perf: Improve ui_draw_dropshadow.Clément Foucault
2018-04-05GPUShader: Add 2D Nodelink shader.Clément Foucault
2018-03-31UI: Perf: Batch icons drawcalls together.Clément Foucault
2018-03-30BFL: Fix broken vertical texts.Clément Foucault
2018-03-29BLF: Perf: Divide by 6 the amount of verts sent to the GPU.Clément Foucault
2018-03-29GPUShader: Add specialized widget base shader.Clément Foucault
2018-03-28UI: Perf: Make icon_draw_texture use GWN_draw_primitive.Clément Foucault
2018-03-23GPUCompositing: Remove last reference to gpu_shader_fullscreen_vert.glslClément Foucault
2018-03-22GPUCompositing: Remove entire module.Clément Foucault
2018-02-26DRW: Add new Draw Manager OpenGL Context.Clément Foucault
2018-02-16Metalball drawing: rename mball helpers to handlesGermano
2018-02-13Code cleanup: stop using rectangle textures in window draw, simplify code.Brecht Van Lommel
2018-01-15Cleanup: split GPU_batch_presets into own fileCampbell Barton
2017-11-16Fix T51210: Draw Manager: Support for Metaball DrawingGermano
2017-07-13Cleanup/rename etc. dashed line shaders.Bastien Montagne
2017-06-13CMake: add missing includesCampbell Barton
2017-05-19Cleanup: removing dummy legacy dashed line shader.Bastien Montagne
2017-05-18DwM: Armature: Cleanup envelope bone code a bit.Bastien Montagne
2017-05-18DwM: Armature: add solid envelope bone drawing.Bastien Montagne
2017-05-17DwM: Armature: Add distance outline and wire drawing of envelope bones.Bastien Montagne
2017-05-16GPU: use ifdef for flat shaderCampbell Barton
2017-05-11Eevee: Add tonemapping using ocio.Clément Foucault
2017-05-10DWM: Use Gawain for sculpt drawingCampbell Barton
2017-05-03Weight painting with draw managerLuca Rood
2017-05-01Reworked version of dashed line shader.Bastien Montagne
2017-04-26Add 3D version of dashed line shader.Bastien Montagne
2017-04-19Fix alpha overlay for sculpt/paint when using core profileSergey Sharybin
2017-04-16OpenGL: fix GPU_SHADER_SIMPLE_LIGHTING_SMOOTH_COLORMike Erwin
2017-04-10Object Engine: Ported Force Field object drawing.Clément Foucault
2017-04-08Fix WITH_LEGACY_OPENGL=ONCampbell Barton
2017-04-06New build option WITH_LEGACY_OPENGLDalai Felinto
2017-04-05Cleanup: Move imm_draw utils into own fileCampbell Barton
2017-04-05Fix rotation manipulators not clippingJulian Eisel
2017-04-03GPULamp: Separate GPULamp from GPUMaterialClément Foucault
2017-03-18Draw Manager: Created a general fullscreen shader.Clément Foucault
2017-03-17move Gawain library to internMike Erwin
2017-03-14CMake: add missing headersCampbell Barton
2017-03-11OpenGL: Convert drawobject.c (cont)Clément Foucault
2017-03-09Merge branch 'master' into blender2.8Campbell Barton
2017-03-083D View: new nethod of opengl selectionCampbell Barton
2017-03-05Clay Engine: More Lamp drawing workClément Foucault
2017-03-05Clay Engine: camera drawingClément Foucault
2017-03-03Gawain: add ShaderInterface for GLSL introspectionMike Erwin
2017-03-02Gawain: move PRIM types to new file, classify by geometryMike Erwin
2017-03-02Edit Mode overlay: Moved Shaders to draw modules and resolved some draw issue.Clément Foucault
2017-03-02Edit Mode overlays: separate multiple shaders for loose edges and vertsClément Foucault
2017-02-28rename built-in point shaders, SMOOTH --> AAMike Erwin
2017-02-26Clay Engine: Edit mesh overlaysClément Foucault
2017-02-24OpenGL: wm_gesture uses new imm modeianwill