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AgeCommit message (Expand)Author
2016-10-18OpenGL: tweak image shaders & code that uses themMike Erwin
2016-10-17OpenGL: new built-in shader for smooth round 3D points w/ outlineMike Erwin
2016-10-15OpenGL: new built-in point shader, clean up other shader namesMike Erwin
2016-10-13viewport: barebones to handle viewport compositing in gpu_viewport.cDalai Felinto
2016-10-13gawain/immediate mode: new util functions for color uniformsDalai Felinto
2016-10-10Gawain: add immRect utility functions (replaces legacy glRect)Mike Erwin
2016-10-08OpenGL: shaders for smooth round pointsMike Erwin
2016-10-06OpenGL: another built-in shader for 2D pointsMike Erwin
2016-10-02OpenGL: one more point shaderMike Erwin
2016-10-01OpenGL: new built-in shaders for drawing pointsMike Erwin
2016-09-25overhaul gpuMatrix APIMike Erwin
2016-09-22immediate mode: Triple Buffer and two new shaders for TEXTURE_2D and TEXTURE_...Dalai Felinto
2016-09-17add GPU_SHADER_TEXT for font renderingMike Erwin
2016-09-15Extend Gawain to use Blender's built-in shadersMike Erwin
2016-09-15Gawain: batch rendering APIMike Erwin
2016-09-13OpenGL: add built-in GPU_SHADER_3D_DEPTH_ONLYMike Erwin
2016-09-13Gawain: geometry batches (unfinished)Mike Erwin
2016-09-13Gawain: reorganize source codeMike Erwin
2016-09-04Merge branch 'master' into blender2.8Bastien Montagne
2016-08-28Fix T47639: OpenGL render with smoke and fire incorrect when usingKévin Dietrich
2016-08-16OpenGL: shaders for simple 3D drawingMike Erwin
2016-08-08OpenGL: simple 2D shader with flat colorMike Erwin
2016-08-04OpenGL: add simple shaders for 2D drawingMike Erwin
2016-08-04OpenGL: immediate mode work-alikeMike Erwin
2016-04-08Wide lines + line stipple deprecated API replacementAlexander Romanov
2016-01-10OpenGL: port smoke drawing code to GLSL.Kévin Dietrich
2015-12-08OpenGL: split off framebuffer, shader and texture code into separate files.Brecht Van Lommel
2015-12-06OpenGL: rename simple shader to basic shader.Brecht Van Lommel
2015-07-20OpenSubdiv: Commit of OpenSubdiv integration into BlenderSergey Sharybin
2015-04-09Fix T31546 fragment program gets created every frameAntony Riakiotakis
2015-03-19Depth of field high quality:Antony Riakiotakis
2015-02-23Debug GPU functionality from soc-viewport_fx by Jason WilkinsAntony Riakiotakis
2015-02-17Compositing works with X-Ray.Antony Riakiotakis
2015-02-12Viewport compositing - first codeAntony Riakiotakis
2014-11-26World background working on cycle nodes.Antony Riakiotakis
2014-10-08Ghost Context RefactorJason Wilkins
2014-07-23Occlusion Query based selection.Antony Riakiotakis
2014-04-09View3D: disable LOD when game engine is disabled or ifdef'dCampbell Barton
2013-05-28move BLO_sys_types.h -> BLI_sys_types.h (it had nothing todo with loading)Campbell Barton
2013-03-10OpenGL: more work on fixed function lighting implementation as GLSL.Brecht Van Lommel
2013-02-26OpenGL: implemenation of fixed function lighting as per pixel GLSL shaders. TheBrecht Van Lommel
2012-12-30Add GPU_buffers support for drawing dynamic topology nodesNicholas Bishop
2012-08-11simplified data_to_c macro in cmakeCampbell Barton
2012-08-11generate glsl shaders c files at build time.Campbell Barton
2012-06-30Finally committing support for compressed textures on the GPU (DDS+DXT). This...Mitchell Stokes
2012-05-01Merging phase 1 of the BGE Harmony branch:Daniel Stokes
2011-11-24pep8 edits and avoid naming conflicts with python builtinsCampbell Barton
2011-11-20Muting node patch: second part. Also fix [#27636] Muting shading nodes is ign...Bastien Montagne
2011-10-23remove $Id: tags after discussion on the mailign list: http://markmail.org/me...Campbell Barton
2011-07-17cmake: cleanup include paths, some duplicates and going up some unneeded dirs.Campbell Barton