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AgeCommit message (Expand)Author
2022-11-02Realtime Compositor: Move shaders to compositor moduleOmar Emara
2022-10-31GPU: Add placeholder for Vulkan backend.Jeroen Bakker
2022-10-20UI: Icon number indicator for data-blocksDalai Felinto
2022-10-20Realtime Compositor: Implement normalize nodeOmar Emara
2022-10-20Realtime Compositor: Implement Tone Map nodeOmar Emara
2022-10-18Metal: MTLBatch and MTLDrawList implementation.Jason Fielder
2022-10-11Realtime Compositor: Implement variable size bokeh blurOmar Emara
2022-10-11Realtime Compositor: Implement parallel reductionOmar Emara
2022-10-03Cleanup: sort cmake file listsCampbell Barton
2022-09-29Sculpt: Rewrite PBVH drawJoseph Eagar
2022-09-28Geometry Nodes: viewport previewJacques Lucke
2022-09-22Metal: First set of Geometry Shader alternative implementations using SSBO ve...Jason Fielder
2022-09-22Metal: MTLContext implementation and immediate mode rendering support.Thomas Dinges
2022-09-22Metal: MTLVertBuf implementation and support for texture creation from vertex...Thomas Dinges
2022-09-09Realtime Compositor: Implement bokeh blur nodeOmar Emara
2022-09-09Realtime Compositor: Implement blur nodeOmar Emara
2022-09-07Cleanup: sort cmake file listsCampbell Barton
2022-09-06GPU: remove 'GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR'Germano Cavalcante
2022-09-06GPU: remove 'GPU_SHADER_3D_IMAGE_MODULATE_ALPHA'Germano Cavalcante
2022-09-05GPU: convert 'GPU_SHADER_2D_IMAGE_COLOR' to 3DGermano Cavalcante
2022-09-05GPU: remove 'GPU_SHADER_2D_SMOOTH_COLOR'Germano Cavalcante
2022-09-05GPU: remove 'GPU_SHADER_2D_FLAT_COLOR'Germano Cavalcante
2022-09-05GPU: remove 'GPU_SHADER_2D_UNIFORM_COLOR'Germano Cavalcante
2022-09-02DRWManager: New implementation.Clément Foucault
2022-09-02Realtime Compositor: Implement dilate erode nodeOmar Emara
2022-09-01Metal: MTLShader and MTLShaderGenerator implementation.Thomas Dinges
2022-09-01Metal: MTLIndexBuf class implementation.Jason Fielder
2022-08-31Node: Mix nodeCharlie Jolly
2022-08-27CMake: include missing header filesCampbell Barton
2022-08-18Realtime Compositor: Implement bilateral blur nodeOmar Emara
2022-08-18Realtime Compositor: Implement despeckle nodeOmar Emara
2022-08-18Realtime Compositor: Implement directional blur nodeOmar Emara
2022-08-18Realtime Compositor: Implement filter nodeOmar Emara
2022-08-18Realtime Compositor: Implement bokeh image nodeOmar Emara
2022-08-15EEVEE-Next: HiZ Buffer: New implementationClément Foucault
2022-08-15Cleanup OpenGL linking and related code after libepoxy mergeSebastian Parborg
2022-08-15GPU: replace GLEW with libepoxyChristian Rauch
2022-08-14EEVEE-Next: Light: New light moduleClément Foucault
2022-08-12CMake: correct linking order regressionCampbell Barton
2022-08-10Realtime Compositor: Add basic distort nodesOmar Emara
2022-08-10Realtime Compositor: Add basic matte nodesOmar Emara
2022-08-10Realtime Compositor: Add basic convert and vector nodesOmar Emara
2022-08-10Realtime Compositor: Add basic color nodesOmar Emara
2022-08-10Realtime Compositor: Add basic output nodesOmar Emara
2022-08-10Realtime Compositor: Add evaluator and engineOmar Emara
2022-08-09DRW: DebugDraw: Port module to C++ and add GPU capabilitiesClément Foucault
2022-08-09Cleanup: sort cmake file-listsCampbell Barton
2022-08-02EEVEE-Next: Depth Of Field: Port implementation to compute shaderClément Foucault
2022-07-28EEVEE-Next: Motion Blur new implementationClément Foucault
2022-07-19Metal: MTLUniformBuffer module implementationJason Fielder