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AgeCommit message (Expand)Author
2021-02-06UI: Fix Typos in Comments and Docsluzpaz
2021-02-05Cleanup: correct spelling in commentsCampbell Barton
2021-01-04Cleanup: docy comments beginning with '/**' don't end with '**/'Campbell Barton
2020-10-19Spelling: It's Versus ItsHarley Acheson
2020-10-08T81340: UBSan: load of value .. not valid for GPU enum typeAnkit Meel
2020-09-19Cleanup: consistent TODO/FIXME formatting for namesCampbell Barton
2020-09-06Cleanup: GPU: Rename GPU_element to GPU_index_bufferClément Foucault
2020-09-05GPUTexture: Remove bind to edit callsClément Foucault
2020-09-04Cleanup: Clang-Tidy readability-inconsistent-declaration-parameter-name fixSebastian Parborg
2020-09-01Cleanup: GPU: Remove GPU_draw_primitive and default_vao_Clément Foucault
2020-08-18Cleanup: GPU: Replace Batch uniform by shader uniform using macroClément Foucault
2020-08-13Cleanup: GPU: Remove Batch vao cache resetClément Foucault
2020-08-13GPUBatch: GL backend isolationClément Foucault
2020-08-13GPUBatch: Move allocator to backendClément Foucault
2020-08-13GPUBatch: Merge phase and ownership flags and cleanup there usageClément Foucault
2020-08-13DRW: InstanceData: Remove hacks of batch freeing callbackClément Foucault
2020-08-13GPUBatch: Remove most use of GPU_batch_draw_advanced()Clément Foucault
2020-08-13Cleanup: GPUBatch: Remove GL functions from uniform assignmentClément Foucault
2020-08-13GPUShader: Change shader state tracking to be part of the GPUContextClément Foucault
2020-08-13GPUBatch: Remove usage of gl_prim_type outside of GPU moduleClément Foucault
2020-08-13GPUDrawList: GL backend isolationClément Foucault
2020-08-08GPUBatch: Use custom allocatorClément Foucault
2020-08-07Merge branch 'blender-v2.90-release' into masterJacques Lucke
2020-08-07Code Style: use "#pragma once" in source directoryJacques Lucke
2020-07-30GPUBatch & GPUImmediate: Use GPUShader instead of using raw OGL handleClément Foucault
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-02Cleanup: make remaining gpu headers work in C++Jacques Lucke
2020-02-11DRW: Color Management improvementClément Foucault
2019-12-02Overlay Engine: Refactor & CleanupClément Foucault
2019-10-10Cleanup: clang-format, spellingCampbell Barton
2019-09-17DRW: Refactor to support draw call batchingClément Foucault
2019-09-14Revert "DRW: Refactor to support draw call batching"Clément Foucault
2019-09-13DRW: Refactor to support draw call batchingClément Foucault
2019-08-15Mesh Batch Cache: Split UV an tangent into 2 distinct VBOsClément Foucault
2019-08-14Mesh Batch Cache: Refactor + MultithreadClément Foucault
2019-08-14Cleanup: move trailing comments to avoid wrapping codeCampbell Barton
2019-05-27Cleanup: Fix warnings in bf_gpuRay Molenkamp
2019-05-22GPU: Refactor GPU_batch_draw_range_exClément Foucault
2019-05-20GPU: Use uint in GPU_batch_uniform_1ui.mano-wii
2019-05-14GPU: Add GPU_vertbuf_discard and GPU_BATCH_UNUSEDClément Foucault
2019-04-17ClangFormat: format '#if 0' code in source/Campbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
2019-04-16Cleanup: trailing commasCampbell Barton
2019-04-05Fix T61035 Draw manager crash opening file with curvesClément Foucault
2019-03-29DRW/Eevee: Add correct support for OrcoClément Foucault
2019-02-18doxygen: add newline after \fileCampbell Barton
2019-02-10Cleanup: use shorter name for shader configCampbell Barton
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
2019-02-06Fix T61196: Mesh select ignores clippingCampbell Barton
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton