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2022-07-05GPU: add missing license headerCampbell Barton
2022-06-27MTLCommandBufferState for coordinating GPU workload submission and render ↵Jason Fielder
pass coordination. MTLFrameBuffer has been implemented to support creation of RenderCommandEncoders, along with supporting functionality in the Metal Context. Optimisation stubs for GPU_framebuffer_bind_ext has been added, which enables specific assignment of attachment load-store ops at the bind level, rather than on a framebuffer object as a whole. Begin and end frame markers are used to encapsulate frame boundaries for explicit workload submission. This is required for explicit APIs where implicit flushing of work does not occur. Ref T96261 Reviewed By: fclem Maniphest Tasks: T96261 Differential Revision: https://developer.blender.org/D15027
2022-05-19Cleanup: format, reduce line length & strip trailing spaceCampbell Barton
2022-05-12Metal: MTLState module implementation.Jason Fielder
MTLState module implementation and supporting functionality in MTLContext for state tracking, texture binding and sampler state caching. Ref T96261 Reviewed By: fclem Maniphest Tasks: T96261 Differential Revision: https://developer.blender.org/D14827