Age | Commit message (Expand) | Author |
2018-06-12 | Cleanup: remove image->bindcode, always wrap in GPUTexture. | Brecht Van Lommel |
2018-04-19 | Remove Blender Internal and legacy viewport from Blender 2.8. | Ton Roosendaal |
2018-04-17 | Remove game properties in image editor | Dalai Felinto |
2018-04-17 | Removing Blender Game Engine from Blender 2.8 | Dalai Felinto |
2018-04-05 | Remove workspace object mode, reverts changes w/ 2.8 | Campbell Barton |
2018-02-06 | Use eObjectMode for function arguments | Campbell Barton |
2018-02-06 | Object Mode: Use eval_ctx mode for drawing, paint & modifiers | Campbell Barton |
2017-11-23 | Rename any instance of scene layer or render layer in code with view layer | Dalai Felinto |
2017-11-09 | Cleanup: Use full name for scene_layer in gpu | Sergey Sharybin |
2017-05-24 | TexFace removal part 2 | Campbell Barton |
2017-05-09 | glPushAttrib/Pop change implementation to use a stack | Dalai Felinto |
2017-04-27 | OpenGL: manage legacy state only when WITH_LEGACY_OPENGL=ON | Mike Erwin |
2017-04-27 | OpenGL: stop enabling GL_TEXTURE | Mike Erwin |
2017-04-27 | OpenGL: stop using GL_NORMALIZE | Mike Erwin |
2017-04-27 | OpenGL: remove GL_MAP1_VERTEX_3 | Mike Erwin |
2017-04-24 | Convert BaseLegacy to Base (part) | Luca Rood |
2017-04-05 | Immediate Mode: replacing glPushAttrib/glPopAttrib | Dalai Felinto |
2017-03-02 | Remove all instances of OBACT from drawobject.c and related changes | Dalai Felinto |
2016-10-01 | OpenGL: add support for programmable point size | Mike Erwin |
2016-06-25 | GPU: move select index code out of WM | Campbell Barton |
2016-06-08 | Cleanup: GPU arg wrapping | Campbell Barton |
2016-01-27 | World textures displaying for viewport in BI. | Alexander Romanov |
2016-01-09 | Cleanup: style, gpu module | Campbell Barton |
2015-12-08 | OpenGL: split off framebuffer, shader and texture code into separate files. | Brecht Van Lommel |
2015-12-06 | OpenGL: isolate fixed function lighting in simple shader code. | Brecht Van Lommel |
2015-11-28 | OpenGL: rename GPU_enable_material to better indicate it's binding shaders. | Brecht Van Lommel |
2015-07-20 | OpenSubdiv: Commit of OpenSubdiv integration into Blender | Sergey Sharybin |
2015-07-17 | Add check for GPU materials enable state | Campbell Barton |
2015-07-14 | Particle Info node support for GLSL mode and the internal render. | Alexander Romanov |
2015-07-14 | Move from MTFace to MTexPoly w/ texture checks | Campbell Barton |
2015-04-27 | Cleanup: use bool for mipmap args | Campbell Barton |
2015-04-06 | Multi-View and Stereo 3D | Dalai Felinto |
2015-03-28 | Cleanup: redundant struct declarations | Campbell Barton |
2015-03-23 | cleanup: use spaces for alignment | Mike Erwin |
2015-02-23 | GPU module: get rid of gluscaleimage - game engine also uses that but | Antony Riakiotakis |
2015-02-23 | Debug GPU functionality from soc-viewport_fx by Jason Wilkins | Antony Riakiotakis |
2014-07-21 | GSOC 2013 paint | Antony Riakiotakis |
2014-05-22 | Fix for image garbage collection failing to run for render-only views | Campbell Barton |
2014-04-03 | Fix T39517, | Antony Riakiotakis |
2014-04-01 | Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT define | Campbell Barton |
2013-04-14 | BGE: Adding mipmapping control to bge.render via bge.render.setMipmapping() a... | Mitchell Stokes |
2013-03-21 | code cleanup: use bool where values are true/false, for view3d and related fu... | Campbell Barton |
2012-12-11 | define the size of matrix args for both rows/cols. | Campbell Barton |
2012-12-05 | Fix #33417: add back GPU Mipmap Generation option, apparently with this disabled | Brecht Van Lommel |
2012-11-28 | GPU: remove GPU Mipmap Generation option and just always enable it, it's an old | Brecht Van Lommel |
2012-10-25 | Fix issue after commit 50282: float texture painting non-color data textures did | Brecht Van Lommel |
2012-10-22 | Fix #32522: Object's diffuse color not showing in Sculpt Mode | Sergey Sharybin |
2012-09-30 | Revert changes made to support diffuse color when sculpting | Sergey Sharybin |
2012-09-23 | Fix #32522: Object's diffuse color not showing in Sculpt Mode | Sergey Sharybin |
2012-09-18 | Fix #31539, painting in image editor while in object mode does not update mip... | Antony Riakiotakis |