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AgeCommit message (Expand)Author
2015-09-14Revert "Fix crash in opengl render caused..."Campbell Barton
2015-09-14Fix crash in opengl render caused by gfx being blacklisted forJoe Eagar
2015-04-24Add debug option --debug-gpumem to show GPU memory used in status bar.Antony Riakiotakis
2015-04-09Fix T31546 fragment program gets created every frameAntony Riakiotakis
2015-03-30Potential fix for T43987, ambient occlusion different between offscreenAntony Riakiotakis
2015-03-23cleanup: use spaces for alignmentMike Erwin
2015-03-20Fix high quality depth of field on the Mac.Antony Riakiotakis
2015-03-19Depth of field high quality:Antony Riakiotakis
2015-03-17Cleanup: bool & constMike Erwin
2015-03-03Another stability commit for legacy users - don't crash when togglingAntony Riakiotakis
2015-02-23Debug GPU functionality from soc-viewport_fx by Jason WilkinsAntony Riakiotakis
2015-02-12Viewport compositing - first codeAntony Riakiotakis
2014-11-25Fix framebuffer completeness being broken after last framebuffer cleanupAntony Riakiotakis
2014-11-18GPUFramebuffer API cleanup:Antony Riakiotakis
2014-11-18GPU framebuffer API:Antony Riakiotakis
2014-10-08Ghost Context RefactorJason Wilkins
2014-06-10Fix T40498 invalid textures flickering.Antony Riakiotakis
2014-04-01Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT defineCampbell Barton
2013-09-12BGE: Potential fix for [#35522] Broken game engine compatibility since 2.66a ...Daniel Stokes
2013-04-16move editmesh functions out editderivedmesh.c into editmesh.cCampbell Barton
2013-04-12Add function to query maximum texture size. Also, make texture uploadAntony Riakiotakis
2013-03-15Fix: multisample viewport drawing didn't work well with selection or particleBrecht Van Lommel
2013-03-10OpenGL: more work on fixed function lighting implementation as GLSL.Brecht Van Lommel
2013-02-26OpenGL: implemenation of fixed function lighting as per pixel GLSL shaders. TheBrecht Van Lommel
2013-01-22Matcap support in 3D Viewport.Ton Roosendaal
2012-10-25Fix issue after commit 50282: float texture painting non-color data textures didBrecht Van Lommel
2012-10-10Google Summer of Code project: "Smoke Simulator Improvements & Fire".Daniel Genrich
2012-08-30Fix #32404: GLSL normal maps using float images were incorrectly gettingBrecht Van Lommel
2012-05-01bmesh py api:Campbell Barton
2012-05-01Merging phase 1 of the BGE Harmony branch:Daniel Stokes
2012-03-09style cleanup: comment blocksCampbell Barton
2012-02-17unify include guard defines, __$FILENAME__Campbell Barton
2012-01-11minor cleanup for string use - no functional changesCampbell Barton
2012-01-11Longer names support for all ID and other object namesSergey Sharybin
2011-12-15Bicubic bump map filtering.Antony Riakiotakis
2011-11-29remove header text:Campbell Barton
2011-10-28Fix: OpenGL renders on graphics cards which do not support non-power-of-twoBrecht Van Lommel
2011-10-23remove $Id: tags after discussion on the mailign list: http://markmail.org/me...Campbell Barton
2011-09-09GPU: add gpu python module with export_shader() function to export GLSL shader.Benoit Bolsee
2011-08-12Code cleanup: small glsl mesh drawing code changes, getting rid of an ugly ma...Brecht Van Lommel
2011-03-07bug [#26329] Project Paint not workingCampbell Barton
2011-02-21doxygen: entry for gpu, modifiers, nodes, python and renderNathan Letwory
2010-12-03Enabled GCC -Wwrite-strings warning for CMake and replaced many 'char's for '...Campbell Barton
2010-12-03- added GCC warning -Wstrict-prototypesCampbell Barton
2010-11-24Reverting revision 33120, which added vram monitoring. The method used had so...Mitchell Stokes
2010-11-18Bugfix #22052Ton Roosendaal
2010-11-17Adding monitoring for (approximate) VRAM used by textures. The information is...Mitchell Stokes
2010-07-162.5: automatic draw method now uses overlap for Intel on all platforms.Brecht Van Lommel
2010-07-04Fix #21894: backface selection wasn't working correct with < 24 bits colors,Brecht Van Lommel
2010-04-05Fix #21349: triple buffer drawing doesn't work well with thousands ofBrecht Van Lommel