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AgeCommit message (Expand)Author
2018-02-07GPU: Remove Mesa + Vega hack.Clément Foucault
2017-10-11Eevee : Add a workaround for bug with AMD RX VEGA Linux + Mesa DriverClément Foucault
2017-05-19remove GPU_legacy_support queryMike Erwin
2017-05-19OpenGL: remove -noglsl option & GPU_extensions_disableMike Erwin
2017-05-19remove GPU_geometry_shader_support, instanced_drawing_support queriesMike Erwin
2017-05-19remove GPU_display_list_support queryMike Erwin
2017-04-08OpenGL: drop support for EXT_geometry_shader4Mike Erwin
2017-02-07Clay-Engine (merge clay-engine)Clément Foucault
2016-10-10OpenGL: remove GLSL support query (it's always supported)Mike Erwin
2016-01-27World textures displaying for viewport in BI.Alexander Romanov
2016-01-09Cleanup: style, gpu moduleCampbell Barton
2016-01-08OpenGL: fix max texture anisotropy checkMike Erwin
2015-12-08OpenGL: split off framebuffer, shader and texture code into separate files.Brecht Van Lommel
2015-12-08OpenGL: remove non-power-of-two texture check, where even ES 2.0 does not nee...Brecht Van Lommel
2015-12-07OpenGL: new GPU_legacy_support() functionMike Erwin
2015-11-24OpenGL: clean up use of old extensionsMike Erwin
2015-10-20New function to draw offscreen, and related API changesDalai Felinto
2015-10-14Support for multi-sample off-screen buffersCampbell Barton
2015-09-16Fix T46128: High Quality DoF brokenSergey Sharybin
2015-09-14Revert "Fix crash in opengl render caused..."Campbell Barton
2015-09-14Fix crash in opengl render caused by gfx being blacklisted forJoe Eagar
2015-04-24Add debug option --debug-gpumem to show GPU memory used in status bar.Antony Riakiotakis
2015-04-09Fix T31546 fragment program gets created every frameAntony Riakiotakis
2015-03-30Potential fix for T43987, ambient occlusion different between offscreenAntony Riakiotakis
2015-03-23cleanup: use spaces for alignmentMike Erwin
2015-03-20Fix high quality depth of field on the Mac.Antony Riakiotakis
2015-03-19Depth of field high quality:Antony Riakiotakis
2015-03-17Cleanup: bool & constMike Erwin
2015-03-03Another stability commit for legacy users - don't crash when togglingAntony Riakiotakis
2015-02-23Debug GPU functionality from soc-viewport_fx by Jason WilkinsAntony Riakiotakis
2015-02-12Viewport compositing - first codeAntony Riakiotakis
2014-11-25Fix framebuffer completeness being broken after last framebuffer cleanupAntony Riakiotakis
2014-11-18GPUFramebuffer API cleanup:Antony Riakiotakis
2014-11-18GPU framebuffer API:Antony Riakiotakis
2014-10-08Ghost Context RefactorJason Wilkins
2014-06-10Fix T40498 invalid textures flickering.Antony Riakiotakis
2014-04-01Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT defineCampbell Barton
2013-09-12BGE: Potential fix for [#35522] Broken game engine compatibility since 2.66a ...Daniel Stokes
2013-04-16move editmesh functions out editderivedmesh.c into editmesh.cCampbell Barton
2013-04-12Add function to query maximum texture size. Also, make texture uploadAntony Riakiotakis
2013-03-15Fix: multisample viewport drawing didn't work well with selection or particleBrecht Van Lommel
2013-03-10OpenGL: more work on fixed function lighting implementation as GLSL.Brecht Van Lommel
2013-02-26OpenGL: implemenation of fixed function lighting as per pixel GLSL shaders. TheBrecht Van Lommel
2013-01-22Matcap support in 3D Viewport.Ton Roosendaal
2012-10-25Fix issue after commit 50282: float texture painting non-color data textures didBrecht Van Lommel
2012-10-10Google Summer of Code project: "Smoke Simulator Improvements & Fire".Daniel Genrich
2012-08-30Fix #32404: GLSL normal maps using float images were incorrectly gettingBrecht Van Lommel
2012-05-01bmesh py api:Campbell Barton
2012-05-01Merging phase 1 of the BGE Harmony branch:Daniel Stokes
2012-03-09style cleanup: comment blocksCampbell Barton