Age | Commit message (Expand) | Author |
---|---|---|
2017-11-11 | GPUFramebuffer: Add possibility to blit stencil buffer. | Clément Foucault |
2017-06-22 | GPUFramebuffer: Add recursive downsampling function. | Clément Foucault |
2017-06-19 | GPUFramebuffer: Add support to attach individual texture layer. | Clément Foucault |
2017-06-09 | Draw Manager, GPUTexture: Add support for binding individual cubeface to fram... | Clément Foucault |
2017-05-02 | Draw Manager: OpenGL render support | Campbell Barton |
2017-04-18 | GPUFramebuffer: Allow to bind a specific texture mip to framebuffer. | Clément Foucault |
2017-02-15 | Clay Engine: Replace Manual depth test by depth copy. | Clément Foucault |
2017-02-07 | Clay-Engine (merge clay-engine) | Clément Foucault |
2016-08-19 | OpenGL: don't poll for errors, rely on KHR_debug | Mike Erwin |
2016-01-09 | Cleanup: style, gpu module | Campbell Barton |
2015-12-23 | Fix a few warnings with Apple LLVM 7.0.2. | Brecht Van Lommel |
2015-12-08 | OpenGL: split off framebuffer, shader and texture code into separate files. | Brecht Van Lommel |