Age | Commit message (Collapse) | Author | |
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2018-06-18 | Cleanup: indentation | Campbell Barton | |
2018-06-16 | This option limits visibility of the glew.h header to just bf_gpu and ↵ | Ray Molenkamp | |
intern_gawain this is to highlight areas in the code that still directly do opengl calls or use opengl types. This is in preparation for supporting alternative rendering back-ends. Reviewers: brecht, fclem Differential Revision: https://developer.blender.org/D3304 | |||
2017-04-06 | New build option WITH_LEGACY_OPENGL | Dalai Felinto | |
This introduces a new CMake option - WITH_LEGACY_OPENGL. Without this option things may not draw perfectly, however, we should soon be able to build with OpenGL core profile. The matrix-related api calls are (still) not handled here (glTranslate, ...). There seems to be no consensus on whether to make this build option the default. We can talk about this later. For now two things are the priority: (1) To get rid of deprecated calls when WITH_LEGACY_OPENGL is ON (2) To make core profile work for Mesa/Mac when WITH_LEGACY_OPENGL is OFF Reviewers: merwin, sergey, campbellbarton Differential Revision: https://developer.blender.org/D2603 Many thanks for Sergey Sharybin for the help. | |||
2014-10-08 | Ghost Context Refactor | Jason Wilkins | |
https://developer.blender.org/D643 Separates graphics context creation from window code in Ghost so that they can vary separately. |