Age | Commit message (Collapse) | Author |
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A version of circle drawing for non 1:1 aspects
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Avoid ambiguity between 2d/3d (which were already named).
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Use consistent prefix for gawain API names as well as
some abbreviations to avoid over-long names, see: D2678
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Those are no more needed.
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Needed a bit of twisting in generic private func behind the imm_draw_circle
helpers, but think it's fine.
Note that this demonstrate yet another downside of new dashed shader
compared to olde line style: not only does it needs more complex setup,
and can only work with PRIM_LINES type of primitives, but it also
behaves totally wrong with chained short segments!
We really need to find a better way to do this effect at some point. :(
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These were in BIF_glutil which is documented to be removed,
so best not define new API's there.
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