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2018-09-02Cleanup: comment blocksCampbell Barton
2017-04-18OpenGL: Update GPU_legacy_stubs.cDalai Felinto
The list is now re-ordered too. And we are no longer including the new tokens suggestions here (the ones defined as USE_ in gl-deprecated.h)
2017-04-12Fix T51188 compilation errors in WindowsDalai Felinto
2017-04-10Fix compilation error with strick flags caused by missing abort()Sergey Sharybin
2017-04-10GL stubs: no need to assert when calling deprecated callsDalai Felinto
2017-04-10Expand OpenGL stubs to allow for breakpointsDalai Felinto
2017-04-10Add stubs to build WITH_GL_PROFILE_COREDalai Felinto
This is an auto-generated list, crossing gl-deprecated.h, glew.h and the Blender code. It allows Blender to build with core profile. WITH_OPENGL_LEGACY=ON: nothing changes WITH_OPENGL_LEGACY=OFF and WITH_GL_PROFILE_CORE=OFF: It stubs deprecated legacy calls. WITH_OPENGL_LEGACY=OFF and WITH_GL_PROFILE_CORE=ON: It stubs deprecated legacy calls thus allowing Blender to build with core profile only. Technically you only want to use WITH_OPENGL_LEGACY=OFF when WITH_GL_PROFILE_CORE=ON. But it doesn't hurt to have it working for both scenarios. Reviewed by: merwin Differential Revision: https://developer.blender.org/D2610
2017-04-06New build option WITH_LEGACY_OPENGLDalai Felinto
This introduces a new CMake option - WITH_LEGACY_OPENGL. Without this option things may not draw perfectly, however, we should soon be able to build with OpenGL core profile. The matrix-related api calls are (still) not handled here (glTranslate, ...). There seems to be no consensus on whether to make this build option the default. We can talk about this later. For now two things are the priority: (1) To get rid of deprecated calls when WITH_LEGACY_OPENGL is ON (2) To make core profile work for Mesa/Mac when WITH_LEGACY_OPENGL is OFF Reviewers: merwin, sergey, campbellbarton Differential Revision: https://developer.blender.org/D2603 Many thanks for Sergey Sharybin for the help.