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AgeCommit message (Expand)Author
2022-10-08Attribute Node: support accessing attributes of View Layer and Scene.Alexander Gavrilov
2022-09-30Attribute Node: refactor lookup to remove duplication between engines.Alexander Gavrilov
2022-09-27GPU: Revert part of D16017 that was accidentally commitedClément Foucault
2022-09-22Metal: MTLContext implementation and immediate mode rendering support.Thomas Dinges
2022-09-16Eevee: Add support for Nishita sky textureLukas Stockner
2022-09-02DRW-Next: Add uniform attributes (object attributes) supportClément Foucault
2022-09-02Cleanup: GPU: UniformAttribute: Improve const correctnessClément Foucault
2022-09-02Merge branch 'blender-v3.3-release'Clément Foucault
2022-09-02Fix T98190: EEVEE: Very slow rendering on Intel HD Graphics 4400Clément Foucault
2022-09-01GPUMaterial: Make uniform attrib precompute hash and attribute safe nameClément Foucault
2022-08-31Cleanup: Use const for node data in compositorHans Goudey
2022-08-30GPUMaterial: Expose debug name getterClément Foucault
2022-08-08Fix T100285: Shader value node always outputs zeroOmar Emara
2022-07-29Realtime Compositor: Add needed GPU module changesOmar Emara
2022-07-26Refactor: Extract color attributes as generic attributesHans Goudey
2022-06-01Cleanup: use 'e' prefix for enum typesCampbell Barton
2022-04-28GPUMaterial: Rework the deferred compilation to not use double locksClément Foucault
2022-04-20Cleanup: spelling in commentsCampbell Barton
2022-04-19Cleanup: GPUMaterial: Remove GPU_material_is_volume_shaderClément Foucault
2022-04-19GPU: Replace `GPUMaterialVolumeGrid` by `GPUMaterialAttribute`Clément Foucault
2022-04-14GPU: Make nodetree GLSL Codegen render engine agnosticClément Foucault
2022-02-11File headers: SPDX License migrationCampbell Barton
2022-01-07Cleanup: remove redundant const qualifiers for POD typesCampbell Barton
2021-12-25Fix T94362: GPUMaterialTexture references freed ImageUserJacques Lucke
2021-12-09Cleanup: move public doc-strings into headers for 'gpu'Campbell Barton
2021-09-21Cycles: merge of cycles-x branch, a major update to the rendererBrecht Van Lommel
2020-12-04EEVEE: Arbitrary Output VariablesJeroen Bakker
2020-11-03Materials: add custom object properties as uniform attributes.Alexander Gavrilov
2020-09-04Cleanup: Clang-Tidy readability-inconsistent-declaration-parameter-name fixSebastian Parborg
2020-09-03Fix T80332: principle volume shader not working for world in EeveeBrecht Van Lommel
2020-08-21GPUUniformBuf: Rename struct and change API a bitClément Foucault
2020-08-18GPUState: Add GL backend and state tracking but do not use itClément Foucault
2020-08-07Merge branch 'blender-v2.90-release' into masterJacques Lucke
2020-08-07Code Style: use "#pragma once" in source directoryJacques Lucke
2020-07-30GPU: Fix compilation errorClément Foucault
2020-07-30EEVEE: GLSL refactor/cleanupClément Foucault
2020-07-13Clang Tidy: enable readability-non-const-parameter warningJacques Lucke
2020-06-03GPUMaterial: Add support for different sampler state per image samplerClément Foucault
2020-06-02EEVEE: Refactor of eevee_material.cClément Foucault
2020-03-18Objects: Eevee and workbench rendering of new Volume, Hair, PointCloudBrecht Van Lommel
2020-03-11Eevee: internal support for arbitrary number of volume gridsBrecht Van Lommel
2020-03-11Smoke: put density/color in separate textures, fixes for workbench shaderBrecht Van Lommel
2020-02-27Cleanup: more refactoring of GPU material attributes and texturesBrecht Van Lommel
2020-02-20Cleanup: unused structsCampbell Barton
2020-02-20Cleanup: declatatuons for functions that don't existCampbell Barton
2020-02-15Cleanup: refactor GPU material attribute and texture requestsBrecht Van Lommel
2020-01-16Fix T73133: UDIM texture count in Eevee is limited by OpenGLLukas Stockner
2019-12-12Add support for tiled images and the UDIM naming schemeLukas Stockner
2019-08-25Cleanup: redundant struct declarationsCampbell Barton
2019-08-22Shading: Add object color to Object Info node.OmarSquircleArt