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AgeCommit message (Expand)Author
2020-12-04EEVEE: Arbitrary Output VariablesJeroen Bakker
2020-11-03Materials: add custom object properties as uniform attributes.Alexander Gavrilov
2020-09-04Cleanup: Clang-Tidy readability-inconsistent-declaration-parameter-name fixSebastian Parborg
2020-09-03Fix T80332: principle volume shader not working for world in EeveeBrecht Van Lommel
2020-08-21GPUUniformBuf: Rename struct and change API a bitClément Foucault
2020-08-18GPUState: Add GL backend and state tracking but do not use itClément Foucault
2020-08-07Merge branch 'blender-v2.90-release' into masterJacques Lucke
2020-08-07Code Style: use "#pragma once" in source directoryJacques Lucke
2020-07-30GPU: Fix compilation errorClément Foucault
2020-07-30EEVEE: GLSL refactor/cleanupClément Foucault
2020-07-13Clang Tidy: enable readability-non-const-parameter warningJacques Lucke
2020-06-03GPUMaterial: Add support for different sampler state per image samplerClément Foucault
2020-06-02EEVEE: Refactor of eevee_material.cClément Foucault
2020-03-18Objects: Eevee and workbench rendering of new Volume, Hair, PointCloudBrecht Van Lommel
2020-03-11Eevee: internal support for arbitrary number of volume gridsBrecht Van Lommel
2020-03-11Smoke: put density/color in separate textures, fixes for workbench shaderBrecht Van Lommel
2020-02-27Cleanup: more refactoring of GPU material attributes and texturesBrecht Van Lommel
2020-02-20Cleanup: unused structsCampbell Barton
2020-02-20Cleanup: declatatuons for functions that don't existCampbell Barton
2020-02-15Cleanup: refactor GPU material attribute and texture requestsBrecht Van Lommel
2020-01-16Fix T73133: UDIM texture count in Eevee is limited by OpenGLLukas Stockner
2019-12-12Add support for tiled images and the UDIM naming schemeLukas Stockner
2019-08-25Cleanup: redundant struct declarationsCampbell Barton
2019-08-22Shading: Add object color to Object Info node.OmarSquircleArt
2019-05-14GPU: Move Material index to nodetree evaluationClément Foucault
2019-05-13Cycles/Eevee: unified and improved texture image color space handlingBrecht Van Lommel
2019-05-08GPU: Remove GPU_INVERSE_NORMAL_MATRIXClément Foucault
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
2019-03-29Fix T62178 Eevee: Texture Box mapping not matching Cycles if object is scaledClément Foucault
2019-02-18doxygen: add newline after \fileCampbell Barton
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
2019-01-29Cleanup: replace attrib w/ attrCampbell Barton
2019-01-28Cleanup: sort forward declarations of enum & structCampbell Barton
2019-01-23Cleanup: use eGPU prefix for GPU enum typesCampbell Barton
2019-01-15Cleanup: commas at the end of enumsCampbell Barton
2018-12-30Cleanup: remove non-existing function declarationsCampbell Barton
2018-11-08GPU: Cleanups: Remove GPUMatType, Vectorize / MADD some operationsClément Foucault
2018-11-06Eevee: Fix missing UBO bound if using a muted Shader to RGB node with SSSClément Foucault
2018-09-20Eevee: Implement Wireframe NodeClément Foucault
2018-08-22GPUMaterial: Geometry Node: Add support for parametric outputClément Foucault
2018-08-14Cleanup: GPU codegen: remove most of legacy codeClément Foucault
2018-08-14Cleanup: Rename GPU_* functions to make more senseClément Foucault
2018-08-10GPUMaterial: Group all colorband texture togetherClément Foucault
2018-08-08Eevee: Use "constant folding" for the principle shaderClément Foucault
2018-08-08Eevee: Remove some of the non-necessary uniformsClément Foucault
2018-08-02GPUShader: Add name for debugging & identifying shaders.Clément Foucault
2018-07-27Cleanup: Remove occurances of GPULampClément Foucault
2018-07-19GPU: Add GC to FBOs and UBOs and centralize all GCsClément Foucault
2018-07-18Cleanup: style for GPU moduleCampbell Barton