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AgeCommit message (Expand)Author
2017-07-14Implement Uniformbuffer objects for nodetree parametersDalai Felinto
2017-07-03GPU Codegen: Add new closure socket type.Clément Foucault
2017-06-28GPU: split GPU_material_from_nodetree in twoCampbell Barton
2017-05-01GPUMaterial: Making material node tree compatible with new drawmanager.Clément Foucault
2017-05-01Eevee: World nodetree gpumaterial compatibility.Clément Foucault
2017-04-18Merge remote-tracking branch 'origin/master' into blender2.8Dalai Felinto
2017-04-18Revert "Object Info node support for GLSL mode and the internal render"Dalai Felinto
2017-04-18Object Info node support for GLSL mode and the internal renderAlexander Romanov
2017-04-14Object Info node support for GLSL mode and the internal renderAlexander Romanov
2017-04-03GPULamp: Separate GPULamp from GPUMaterialClément Foucault
2016-12-28Revert particle system and point cache removal in blender2.8 branch.Lukas Tönne
2016-07-12Merge branch 'master' into blender2.8Bastien Montagne
2016-07-04Environment lighting for the GLSL modeAlexander Romanov
2016-06-07World space switch for BI nodes.Alexander Romanov
2016-06-07World space switch for BI nodes.Alexander Romanov
2016-05-24Merge branch 'master' into blender2.8Bastien Montagne
2016-05-21Python API: add material to uniforms from gpu.export_shader.Sebastian Ullrich
2016-04-13Removed particle DNA.Lukas Tönne
2016-03-21Mirror influence of environment texture in Blender viewportAlexander Romanov
2016-03-13Full Inverse-Quadratic-Equation Lamp FalloffJack Andersen
2016-01-27World textures displaying for viewport in BI.Alexander Romanov
2016-01-23Vector Transform node support for GLSL mode and the internal rendererAlexander Romanov
2016-01-17BGE: Allow access to light shadow settings with pythonUlysse Martin
2016-01-09Cleanup: style, gpu moduleCampbell Barton
2015-10-153D View: support non-uniform scaled lampsCampbell Barton
2015-10-10Fix various compiler warnings.Brecht Van Lommel
2015-07-20OpenSubdiv: Commit of OpenSubdiv integration into BlenderSergey Sharybin
2015-07-14Particle Info node support for GLSL mode and the internal render.Alexander Romanov
2015-07-03BGE: Add alpha to coverage render mode.Porteries Tristan
2015-05-21Fix: GPU_shader_export fails /w some lamp attrsCampbell Barton
2015-05-12BGE: Adding material IPO support to GLSL materialsMitchell Stokes
2015-05-01Fix T44565 World background artifacts when world shader is void (orAntony Riakiotakis
2015-03-28Cleanup: redundant struct declarationsCampbell Barton
2015-03-24BGE: Fix T43592: World GLSLThomas Szepe
2015-03-23cleanup: use spaces for alignmentMike Erwin
2015-02-02Adjust GLSL drawing of window coordinates from camera view (use cameraAntony Riakiotakis
2015-01-27Fix T43250, lamp node did not use energy when used with nodes in blenderAntony Riakiotakis
2015-01-26Code cleanup: use GPUDynamicType instead of intNicholas Bishop
2015-01-26Code cleanup: minor comment improvementsNicholas Bishop
2015-01-26Code cleanup: give anomymous enum used for CustomData.type a nameNicholas Bishop
2014-11-26World background working on cycle nodes.Antony Riakiotakis
2014-11-09GLSL: specular transparency support for Blender internal materialsDontsov Valentin
2014-10-08Ghost Context RefactorJason Wilkins
2014-06-30Fix T40795: Dot output is inverted in viewport with CyclesSergey Sharybin
2014-05-30Followup to rB1973b17fce65, partially bring back GLSL lamp's previous behavior.IRIE Shinsuke
2014-04-27View3D: Tweak GLSL preview, use only lamps enabled in active render layer and...IRIE Shinsuke
2014-04-11Code cleanup: use boolCampbell Barton
2014-04-02Refactor to recent matcap built-ins to not use the built in system.Antony Riakiotakis
2014-04-01Make matcaps suck lessAntony Riakiotakis
2014-04-01Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT defineCampbell Barton