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2020-03-18Objects: Eevee and workbench rendering of new Volume, Hair, PointCloudBrecht Van Lommel
2020-03-11Eevee: internal support for arbitrary number of volume gridsBrecht Van Lommel
2020-03-11Smoke: put density/color in separate textures, fixes for workbench shaderBrecht Van Lommel
2020-02-27Cleanup: more refactoring of GPU material attributes and texturesBrecht Van Lommel
2020-02-20Cleanup: unused structsCampbell Barton
2020-02-20Cleanup: declatatuons for functions that don't existCampbell Barton
2020-02-15Cleanup: refactor GPU material attribute and texture requestsBrecht Van Lommel
2020-01-16Fix T73133: UDIM texture count in Eevee is limited by OpenGLLukas Stockner
2019-12-12Add support for tiled images and the UDIM naming schemeLukas Stockner
2019-08-25Cleanup: redundant struct declarationsCampbell Barton
2019-08-22Shading: Add object color to Object Info node.OmarSquircleArt
2019-05-14GPU: Move Material index to nodetree evaluationClément Foucault
2019-05-13Cycles/Eevee: unified and improved texture image color space handlingBrecht Van Lommel
2019-05-08GPU: Remove GPU_INVERSE_NORMAL_MATRIXClément Foucault
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
2019-03-29Fix T62178 Eevee: Texture Box mapping not matching Cycles if object is scaledClément Foucault
2019-02-18doxygen: add newline after \fileCampbell Barton
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
2019-01-29Cleanup: replace attrib w/ attrCampbell Barton
2019-01-28Cleanup: sort forward declarations of enum & structCampbell Barton
2019-01-23Cleanup: use eGPU prefix for GPU enum typesCampbell Barton
2019-01-15Cleanup: commas at the end of enumsCampbell Barton
2018-12-30Cleanup: remove non-existing function declarationsCampbell Barton
2018-11-08GPU: Cleanups: Remove GPUMatType, Vectorize / MADD some operationsClément Foucault
2018-11-06Eevee: Fix missing UBO bound if using a muted Shader to RGB node with SSSClément Foucault
2018-09-20Eevee: Implement Wireframe NodeClément Foucault
2018-08-22GPUMaterial: Geometry Node: Add support for parametric outputClément Foucault
2018-08-14Cleanup: GPU codegen: remove most of legacy codeClément Foucault
2018-08-14Cleanup: Rename GPU_* functions to make more senseClément Foucault
2018-08-10GPUMaterial: Group all colorband texture togetherClément Foucault
2018-08-08Eevee: Use "constant folding" for the principle shaderClément Foucault
2018-08-08Eevee: Remove some of the non-necessary uniformsClément Foucault
2018-08-02GPUShader: Add name for debugging & identifying shaders.Clément Foucault
2018-07-27Cleanup: Remove occurances of GPULampClément Foucault
2018-07-19GPU: Add GC to FBOs and UBOs and centralize all GCsClément Foucault
2018-07-18Cleanup: style for GPU moduleCampbell Barton
2018-07-08Cleanup: rename 'ct' to 'len' for gpuCampbell Barton
2018-06-25Merge branch 'master' into blender2.8Bastien Montagne
2018-06-25Cleanup: Nuke most of G.main from GPU code.Bastien Montagne
2018-06-08DRW: Fix animated material not refreshingDalai Felinto
2018-06-08Rename: GPU_material_get_uniform_buffer > GPU_material_uniform_buffer_getDalai Felinto
2018-06-07Uniform Buffer Object: No more dirty tagging calls/checkDalai Felinto
2018-06-07Rename GPU_material_create_uniform_buffer > GPU_material_uniform_buffer_createDalai Felinto
2018-06-07Fix crash cause by SSS referencing Material Nodetree data.Clément Foucault
2018-06-07GPUPass: Refactor gpupass caching system to allow fast gpumaterial creation.Clément Foucault
2018-04-21Cleanup: styleCampbell Barton
2018-04-19Remove Blender Internal and legacy viewport from Blender 2.8.Ton Roosendaal
2018-03-12GPUMaterial: Add Material shader cache.Clément Foucault
2018-03-06GPU: Fix typo.Clément Foucault