Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2018-02-23GPU: fixes for string socket types in shader nodes.Brecht Van Lommel
2018-02-23Eeevee: add temperature grid support, make color grid unpremultiplied.Brecht Van Lommel
2018-02-14Merge branch 'master' into blender2.8Brecht Van Lommel
2018-02-14Cycles: restore Particle Info Index for now, keep it next to Random.Brecht Van Lommel
2017-11-22SceneRenderLayer Removal/RefactorDalai Felinto
2017-11-22SceneRenderLayer > SceneLayer: Convert LayDalai Felinto
2017-11-22Eevee : SSS : Add Translucency support.Clément Foucault
2017-11-17Eevee: SSS: Add cubic profile for the sake of completeness.Clément Foucault
2017-11-16Eevee: SSS: Add Christensen-Burley diffusion profile.Clément Foucault
2017-11-14Eevee: SSS: Add Quality settings.Clément Foucault
2017-11-14Eevee: Initial Separable Subsurface Scattering implementation.Clément Foucault
2017-10-27Eevee: Volumetrics: Support Smoke simulation textures.Clément Foucault
2017-10-27GPUMaterial: Add a domain property.Clément Foucault
2017-09-14GPUCodegen: Add New GPU_SOURCE_STRUCT to be used for Closure SocketsClément Foucault
2017-08-12Fix T52298: hidden lamps still compute shadow buffers in viewport.Brecht Van Lommel
2017-07-14Implement Uniformbuffer objects for nodetree parametersDalai Felinto
2017-07-03GPU Codegen: Add new closure socket type.Clément Foucault
2017-06-28GPU: split GPU_material_from_nodetree in twoCampbell Barton
2017-05-01GPUMaterial: Making material node tree compatible with new drawmanager.Clément Foucault
2017-05-01Eevee: World nodetree gpumaterial compatibility.Clément Foucault
2017-04-18Merge remote-tracking branch 'origin/master' into blender2.8Dalai Felinto
2017-04-18Revert "Object Info node support for GLSL mode and the internal render"Dalai Felinto
2017-04-18Object Info node support for GLSL mode and the internal renderAlexander Romanov
2017-04-14Object Info node support for GLSL mode and the internal renderAlexander Romanov
2017-04-03GPULamp: Separate GPULamp from GPUMaterialClément Foucault
2016-12-28Revert particle system and point cache removal in blender2.8 branch.Lukas Tönne
2016-07-12Merge branch 'master' into blender2.8Bastien Montagne
2016-07-04Environment lighting for the GLSL modeAlexander Romanov
2016-06-07World space switch for BI nodes.Alexander Romanov
2016-06-07World space switch for BI nodes.Alexander Romanov
2016-05-24Merge branch 'master' into blender2.8Bastien Montagne
2016-05-21Python API: add material to uniforms from gpu.export_shader.Sebastian Ullrich
2016-04-13Removed particle DNA.Lukas Tönne
2016-03-21Mirror influence of environment texture in Blender viewportAlexander Romanov
2016-03-13Full Inverse-Quadratic-Equation Lamp FalloffJack Andersen
2016-01-27World textures displaying for viewport in BI.Alexander Romanov
2016-01-23Vector Transform node support for GLSL mode and the internal rendererAlexander Romanov
2016-01-17BGE: Allow access to light shadow settings with pythonUlysse Martin
2016-01-09Cleanup: style, gpu moduleCampbell Barton
2015-10-153D View: support non-uniform scaled lampsCampbell Barton
2015-10-10Fix various compiler warnings.Brecht Van Lommel
2015-07-20OpenSubdiv: Commit of OpenSubdiv integration into BlenderSergey Sharybin
2015-07-14Particle Info node support for GLSL mode and the internal render.Alexander Romanov
2015-07-03BGE: Add alpha to coverage render mode.Porteries Tristan
2015-05-21Fix: GPU_shader_export fails /w some lamp attrsCampbell Barton
2015-05-12BGE: Adding material IPO support to GLSL materialsMitchell Stokes
2015-05-01Fix T44565 World background artifacts when world shader is void (orAntony Riakiotakis
2015-03-28Cleanup: redundant struct declarationsCampbell Barton
2015-03-24BGE: Fix T43592: World GLSLThomas Szepe
2015-03-23cleanup: use spaces for alignmentMike Erwin