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AgeCommit message (Expand)Author
2016-10-17OpenGL: new built-in shader for smooth round 3D points w/ outlineMike Erwin
2016-10-15OpenGL: new built-in point shader, clean up other shader namesMike Erwin
2016-10-08OpenGL: shaders for smooth round pointsMike Erwin
2016-10-06OpenGL: another built-in shader for 2D pointsMike Erwin
2016-10-06OpenGL: more built-in GPU_SHADERs for pointsMike Erwin
2016-10-02OpenGL: one more point shaderMike Erwin
2016-10-01OpenGL: new built-in shaders for drawing pointsMike Erwin
2016-09-22immediate mode: Triple Buffer and two new shaders for TEXTURE_2D and TEXTURE_...Dalai Felinto
2016-09-17add GPU_SHADER_TEXT for font renderingMike Erwin
2016-09-15Extend Gawain to use Blender's built-in shadersMike Erwin
2016-09-13OpenGL: add built-in GPU_SHADER_3D_DEPTH_ONLYMike Erwin
2016-08-16OpenGL: shaders for simple 3D drawingMike Erwin
2016-08-08OpenGL: simple 2D shader with flat colorMike Erwin
2016-08-08GPU: bind builtin shader for immediate modeMike Erwin
2016-08-07Gawain: bind a shader for immediate modeMike Erwin
2016-08-04OpenGL: add simple shaders for 2D drawingMike Erwin
2016-05-31Properly handle vertex color color space for Cycles GLSLSergey Sharybin
2016-03-22GPU compositing:Antony Riakiotakis
2016-02-02Fix T47207: Material shading incorrectly handles colorramp nodeSergey Sharybin
2016-01-10OpenGL: port smoke drawing code to GLSL.Kévin Dietrich
2016-01-09Cleanup: style, gpu moduleCampbell Barton
2015-12-23Fix a few warnings with Apple LLVM 7.0.2.Brecht Van Lommel
2015-12-08OpenGL: split off framebuffer, shader and texture code into separate files.Brecht Van Lommel