Age | Commit message (Expand) | Author |
---|---|---|
2016-10-30 | Viewport smoke: add support to render the volume using a color ramp. | Kévin Dietrich |
2016-05-31 | Properly handle vertex color color space for Cycles GLSL | Sergey Sharybin |
2016-03-22 | GPU compositing: | Antony Riakiotakis |
2016-02-02 | Fix T47207: Material shading incorrectly handles colorramp node | Sergey Sharybin |
2016-01-10 | OpenGL: port smoke drawing code to GLSL. | Kévin Dietrich |
2016-01-09 | Cleanup: style, gpu module | Campbell Barton |
2015-12-23 | Fix a few warnings with Apple LLVM 7.0.2. | Brecht Van Lommel |
2015-12-08 | OpenGL: split off framebuffer, shader and texture code into separate files. | Brecht Van Lommel |