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AgeCommit message (Expand)Author
2017-07-13Cleanup/rename etc. dashed line shaders.Bastien Montagne
2017-05-18DwM: Armature: Cleanup envelope bone code a bit.Bastien Montagne
2017-05-18DwM: Armature: add solid envelope bone drawing.Bastien Montagne
2017-05-17DwM: Armature: Add distance outline and wire drawing of envelope bones.Bastien Montagne
2017-05-11Eevee: Add tonemapping using ocio.Clément Foucault
2017-05-10DWM: Use Gawain for sculpt drawingCampbell Barton
2017-05-04Use mesh draw cache for back-buffer selectionCampbell Barton
2017-05-03Weight painting with draw managerLuca Rood
2017-04-26Add 3D version of dashed line shader.Bastien Montagne
2017-04-19Fix alpha overlay for sculpt/paint when using core profileSergey Sharybin
2017-04-10Object Engine: Ported Force Field object drawing.Clément Foucault
2017-04-08OpenGL: drop support for EXT_geometry_shader4Mike Erwin
2017-04-05Fix rotation manipulators not clippingJulian Eisel
2017-03-11OpenGL: Convert drawobject.c (cont)Clément Foucault
2017-03-05Clay Engine: More Lamp drawing workClément Foucault
2017-03-05Clay Engine: camera drawingClément Foucault
2017-03-03plug ShaderInterface into GPUShaderMike Erwin
2017-03-02Edit Mode overlay: Moved Shaders to draw modules and resolved some draw issue.Clément Foucault
2017-03-02Edit Mode overlay: fast navigateClément Foucault
2017-03-02Edit Mode overlays: separate multiple shaders for loose edges and vertsClément Foucault
2017-02-28rename built-in point shaders, SMOOTH --> AAMike Erwin
2017-02-26Clay Engine: Edit mesh overlaysClément Foucault
2017-02-24OpenGL: wm_gesture uses new imm modeianwill
2017-02-24OpenGL immediate mode: new shader image shuffle colorClément Foucault
2017-02-22Clay Engine: Renaming shader.Clément Foucault
2017-02-22Clay Engine: Prepare for Armature drawing.Clément Foucault
2017-02-17Add diagonal stripe shader (GPU_SHADER_2D_DIAG_STRIPES)Luca Rood
2017-02-15Clay Engine: drawaxis names drawn with shaders & instanceClément Foucault
2017-02-11GPU shaders / Clay engine : small renaming / cleanupClément Foucault
2017-02-11Clay Engine: converted Empties to the new instancing methodClément Foucault
2017-02-11add builtin GPU_SHADER_KEYFRAME_DIAMONDMike Erwin
2017-02-11OpenGL immediate mode: interface_draw.c (cont)Clément Foucault
2017-02-07Clay-Engine (merge clay-engine)Clément Foucault
2017-01-09Fix T49861: Interlace stereo drawingDalai Felinto
2016-11-18convert icon_draw_texture to gawain imm mode replacementsMartijn Berger
2016-11-09OpenGL: manage built-in shaders betterMike Erwin
2016-11-08OpenGL: wm_operators.c uses new immediate modeMike Erwin
2016-11-05OpenGL: edge overlay shadersMike Erwin
2016-11-02Merge remote-tracking branch 'origin/master' into blender2.8Dalai Felinto
2016-10-30Viewport smoke: add support to render the volume using a color ramp.Kévin Dietrich
2016-10-25OpenGL: new built-in shaders for mesh edgesMike Erwin
2016-10-21Viewport: create a shader to show depth images linearizedDalai Felinto
2016-10-18OpenGL: new built-in shader for smooth round 3D pointsMike Erwin
2016-10-18OpenGL: tweak image shaders & code that uses themMike Erwin
2016-10-17OpenGL: new built-in shader for smooth round 3D points w/ outlineMike Erwin
2016-10-15OpenGL: new built-in point shader, clean up other shader namesMike Erwin
2016-10-08OpenGL: shaders for smooth round pointsMike Erwin
2016-10-06OpenGL: another built-in shader for 2D pointsMike Erwin
2016-10-06OpenGL: more built-in GPU_SHADERs for pointsMike Erwin
2016-10-02OpenGL: one more point shaderMike Erwin