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2017-06-22GPUTexture: Support for nearest sampling with mipmaps.Clément Foucault
2017-05-20GPUTexture: Enabling R32 format for linear depth encoding.Clément Foucault
2017-05-16Draw Manager: Texture Memory usage improvement.Clément Foucault
-Use 11_11_10 buffers for hdr content. -Eevee compositing share 1 buffer if bloom and DOF are both activated. -Fix slowdown when resizing EEVEE viewport. -Removed DRW_BUF_*** enums causing confusion.
2017-05-16GPUViewport: Add a Texture Pool to reuse textures across engines.Clément Foucault
2017-05-10GPUTexture: Add support for 32bit textures.Clément Foucault
2017-05-04Draw Manager: Add a memory stats to debug view.Clément Foucault
Adds 2 static unsigned int to Gawain and GPUTexture to roughly keep track of the memory stats on the GPU. Stats can be view at the bottom of the GPU stats with debug value > 20.
2017-04-18Eevee: Introduction of world preconvolved envmap.Clément Foucault
For now only compute GGX convolution. The GGX LUT used for the split sum approximation (UE4) is merged with the LTX mag LUT that uses the same parameters (theta and roughness)
2017-04-18GPUTexture: Add Mipmap Control functions.Clément Foucault
2017-04-10GPUTextures: Work on cubemap support and array texturesClément Foucault
2017-04-03Eevee: LTC area lightsClément Foucault
Using Linear Transform Cosines to compute area lighting. This is far more accurate than other techniques but also slower. We use rotating quad to mimic sphere area light. For a better approximation, we use a rotating octogon.
2017-03-18GPUTexture: Add support for depth_stencil textures.Clément Foucault
2017-02-03Modifications to GPU_texture:Clément Foucault
-Remove NPOT check as it should be supported by default with OGL 3.3 -All custom texture creation follow the same path now -Now explicit texture format is required when creating a custom texture (Non RGBA8) -Support for arrays of textures Reviewers: dfelinto, merwin Differential Revision: https://developer.blender.org/D2452
2016-01-28Cleanup: warnings & styleCampbell Barton
2016-01-27World textures displaying for viewport in BI.Alexander Romanov
This patch supports "Image or Movie" and "Environment map" types of world texture for the viewport. It supports: - "View", "AngMap" and "Equirectangular" types of mapping. - Different types of texture blending (according to BI world render). - Same color blending as when it lacked textures (but render via glsl). {F207734} {F207735} Example: {F275180} Original author: @valentin_b4w Regards, Alexander (Blend4Web Team). Reviewers: sergey, valentin_b4w, brecht, merwin Reviewed By: merwin Subscribers: campbellbarton, merwin, blueprintrandom, youle, a.romanov, yurikovelenov, AlexKowel, Evgeny_Rodygin Projects: #rendering, #opengl_gfx, #bf_blender:_next Differential Revision: https://developer.blender.org/D1414
2016-01-09Cleanup: style, gpu moduleCampbell Barton
2015-12-23Fix a few warnings with Apple LLVM 7.0.2.Brecht Van Lommel
2015-12-08OpenGL: split off framebuffer, shader and texture code into separate files.Brecht Van Lommel