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2018-06-22Cleanup: styleCampbell Barton
2018-06-22GLRefactor: Refactor bf_blenfont to use GPUTexture instead of raw GL calls an...Ray Molenkamp
2018-06-14GPU: consistenly use mipmap on/off in all draw modes.Brecht Van Lommel
2018-06-12Cleanup: remove image->bindcode, always wrap in GPUTexture.Brecht Van Lommel
2018-06-11Revert "Cleanup: remove image->bindcode, always wrap in GPUTexture."Brecht Van Lommel
2018-06-11Cleanup: remove image->bindcode, always wrap in GPUTexture.Brecht Van Lommel
2018-06-08Rename: GPU_texture_orphansDalai Felinto
2018-06-04Merge branch 'master' into blender2.8Campbell Barton
2018-06-04 Cleanup: strip trailing space in GPU moduleCampbell Barton
2018-06-02GPU: Fix texture being freed in threads without ogl context bound.Clément Foucault
2018-05-31GPUTexture: Expose GPU_texture_create_buffer and add GL_R32I support.Clément Foucault
2018-05-13GPUTexture: Add Texture Buffer support.Clément Foucault
2018-04-30GPUTexture: Add support for GPU_RG16.Clément Foucault
2018-04-30DRW: Remove DRWTextureFormat in favor or GPUTextureFormat.Clément Foucault
2018-04-25Silhouette Overlap OverlayJeroen Bakker
2018-04-16GPU/DRW: Add GPU_R16UI format.Clément Foucault
2018-03-25GPUFramebuffer: Refactor (Part 2)Clément Foucault
2018-03-25GPUTexture: Small refactor.Clément Foucault
2018-03-14GPUTexture: Unlock GL_R16I format.Clément Foucault
2018-03-14GPUTexture: Save sample count inside texture struct.Clément Foucault
2018-01-15GPU Texture: Add GL_RG16I format.Clément Foucault
2018-01-04GPU_offscreen: Add option for high bit depth.Clément Foucault
2017-11-14GPUTexture: Add for stencil to default depth buffers.Clément Foucault
2017-08-22Eevee: Fix T52486Clément Foucault
2017-08-18GPU_texture : Add RG8 format.Clément Foucault
2017-06-22GPUTexture: Support for nearest sampling with mipmaps.Clément Foucault
2017-05-20GPUTexture: Enabling R32 format for linear depth encoding.Clément Foucault
2017-05-16Draw Manager: Texture Memory usage improvement.Clément Foucault
2017-05-16GPUViewport: Add a Texture Pool to reuse textures across engines.Clément Foucault
2017-05-10GPUTexture: Add support for 32bit textures.Clément Foucault
2017-05-04Draw Manager: Add a memory stats to debug view.Clément Foucault
2017-04-18Eevee: Introduction of world preconvolved envmap.Clément Foucault
2017-04-18GPUTexture: Add Mipmap Control functions.Clément Foucault
2017-04-10GPUTextures: Work on cubemap support and array texturesClément Foucault
2017-04-03Eevee: LTC area lightsClément Foucault
2017-03-18GPUTexture: Add support for depth_stencil textures.Clément Foucault
2017-02-03Modifications to GPU_texture:Clément Foucault
2016-01-28Cleanup: warnings & styleCampbell Barton
2016-01-27World textures displaying for viewport in BI.Alexander Romanov
2016-01-09Cleanup: style, gpu moduleCampbell Barton
2015-12-23Fix a few warnings with Apple LLVM 7.0.2.Brecht Van Lommel
2015-12-08OpenGL: split off framebuffer, shader and texture code into separate files.Brecht Van Lommel