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AgeCommit message (Expand)Author
2022-02-11Merge branch 'blender-v3.1-release'Peter Kim
2022-02-11Fix excessive re-creation of VR viewport texturesPeter Kim
2022-02-11File headers: SPDX License migrationCampbell Barton
2022-01-24Cleanup: sort struct forward declarationsCampbell Barton
2021-12-09Cleanup: move public doc-strings into headers for 'gpu'Campbell Barton
2021-10-05DRW: Move buffer & temp textures & framebuffer management to DrawManagerClément Foucault
2021-08-31Cleanup: Added const keywork to GPU_viewport_colorspace_set.Jeroen Bakker
2021-06-26Cleanup: full sentences in comments, improve comment formattingCampbell Barton
2021-06-24Cleanup: compiler warnings with clangBrecht Van Lommel
2021-01-26Viewport Rendering: Don't clamp when overlays are disabled.Jeroen Bakker
2020-11-03Materials: add custom object properties as uniform attributes.Alexander Gavrilov
2020-09-04Cleanup: Clang-Tidy readability-inconsistent-declaration-parameter-name fixSebastian Parborg
2020-08-21GPUUniformBuf: Rename struct and change API a bitClément Foucault
2020-08-07Code Style: use "#pragma once" in source directoryJacques Lucke
2020-08-06Cleanup: Remove bad level calls from space imageDalai Felinto
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-19Fix T73931: Stereo Viewport Color ManagementJeroen Bakker
2020-03-17VR: Initial Virtual Reality support - Milestone 1, Scene InspectionJulian Eisel
2020-03-02Cleanup: make remaining gpu headers work in C++Jacques Lucke
2020-02-11DRW: Color Management improvementClément Foucault
2019-11-27Cleanup: Remove BIF_gl.hJeroen Bakker
2019-09-17DRW: Refactor to support draw call batchingClément Foucault
2019-09-14Revert "DRW: Refactor to support draw call batching"Clément Foucault
2019-09-13DRW: Refactor to support draw call batchingClément Foucault
2019-05-22DRW: Add DRWView to improve different view handlingClément Foucault
2019-05-08GPUViewport: Fix possible hash colision with enabled enginesClément Foucault
2019-05-08DRW: Replace BLI_mempool by BLI_memblockClément Foucault
2019-04-23Fix T63178 Eevee animation render crashClément Foucault
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
2019-02-18doxygen: add newline after \fileCampbell Barton
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
2018-09-24Spelling fixes in comments and descriptions (2.8 changes), patch by luzpaz.Brecht Van Lommel
2018-04-30DRW: Remove DRWTextureFormat in favor or GPUTextureFormat.Clément Foucault
2018-04-27WM: new offscreen window draw method to replace all existing methods.Brecht Van Lommel
2018-03-25GPUViewport: Remove depth debug.Clément Foucault
2018-03-17DRW: Move cache time to GPUViewport for profilingClément Foucault
2018-03-01DRW: Merge calls_generate pool with calls pool & add DRWCallState pool.Clément Foucault
2018-02-13GPU: add offscreen buffer drawing utility functions.Brecht Van Lommel
2018-01-09DRW & GPUViewport: Cleanup unused code.Clément Foucault
2018-01-09DRW: Add instance data memory manager.Clément Foucault
2017-11-06DRW: Use pseudo persistent memory pool for the rendering data structure.Clément Foucault
2017-09-25DRW : Add new view_update mechanism.Clément Foucault
2017-05-16GPUViewport: Add a Texture Pool to reuse textures across engines.Clément Foucault
2017-05-04Draw Manager: Implement render info for external enginesDalai Felinto
2017-05-02Draw Manager: OpenGL render supportCampbell Barton
2017-04-27Draw Manager: basic text overlay supportCampbell Barton
2017-04-25Draw Manager: support for selection using enginesCampbell Barton
2017-04-12Draw Engine: remove hard coded limit on array sizesCampbell Barton
2017-04-10Eevee: First Shadows implementationClément Foucault