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AgeCommit message (Expand)Author
2022-09-29Viewport: Remove unnecassary assertJoseph Eagar
2022-09-02DRWManager: New implementation.Clément Foucault
2022-08-30GPUBatch: Add multi_draw_indirect capability and indirect buffer offsetClément Foucault
2022-08-30GPUBatch: Add draw parameter getterClément Foucault
2022-08-02GPUBatch: Add GPU_batch_draw_indirectClément Foucault
2022-06-22Cleanup: remove redundant GPU headersCampbell Barton
2022-02-22Merge branch 'blender-v3.1-release'Jacques Lucke
2022-02-22Fix T93784: text and curve objects have no motion blurJacques Lucke
2022-02-11File headers: SPDX License migrationCampbell Barton
2021-12-09Cleanup: move public doc-strings into headers for 'gpu'Campbell Barton
2021-12-08Cleanup: Clang-Tidy modernize-redundant-void-argAaron Carlisle
2021-07-26Cleanup: spelling in commentsCampbell Barton
2021-07-21Cleanup: replace BLI_assert(0 && "text") with BLI_assert_msgCampbell Barton
2020-12-10Cleanup: rename BLI_strescape to BLI_str_escapeCampbell Barton
2020-12-07Cleanup: partial Clang-Tidy modernize-loop-convertSybren A. Stüvel
2020-12-04Cleanup: Clang-Tidy, modernize-deprecated-headersSybren A. Stüvel
2020-11-06Cleanup: Clang-Tidy modernize-use-nullptrSybren A. Stüvel
2020-09-19Cleanup: consistent TODO/FIXME formatting for namesCampbell Barton
2020-09-10GPUBatch: Do not unbind shader after drawing.Clément Foucault
2020-09-08GPUContext: Move GPUContext to gpu::Context for more consistencyClément Foucault
2020-09-07GPU: Rename gpu_extensions to gpu_capabilitiesClément Foucault
2020-09-07GPUVertBuf: Rename GPUVertBuf to VertBuf and add some gettersClément Foucault
2020-09-06GPUVertBuf: Make GPUVertBuf private to the GPU moduleClément Foucault
2020-09-06GPUIndexBuf: GL backend IsolationClément Foucault
2020-09-01Cleanup: GPU: Remove GPU_draw_primitive and default_vao_Clément Foucault
2020-08-31Cleanup: GPU: Remove unused attr_binding and primitive codeClément Foucault
2020-08-18GPUState: Only apply state before drawingClément Foucault
2020-08-18GPUShader: GL backend isolationClément Foucault
2020-08-18Cleanup: GPU: Replace Batch uniform by shader uniform using macroClément Foucault
2020-08-17Cleanup: spellingCampbell Barton
2020-08-13Cleanup: GPU: Remove Batch vao cache resetClément Foucault
2020-08-13GPUBatch: GL backend isolationClément Foucault
2020-08-13GPUBatch: Move allocator to backendClément Foucault
2020-08-13GPUBatch: Merge phase and ownership flags and cleanup there usageClément Foucault
2020-08-13DRW: InstanceData: Remove hacks of batch freeing callbackClément Foucault
2020-08-13GPUBatch: Remove most use of GPU_batch_draw_advanced()Clément Foucault
2020-08-13Cleanup: GPUBatch: Remove GL functions from uniform assignmentClément Foucault
2020-08-13Cleanup: GPUBatch: Move gpu_batch_private.h to CPP headerClément Foucault
2020-08-13GPUShader: Change shader state tracking to be part of the GPUContextClément Foucault
2020-08-13GPUBatch: Remove usage of gl_prim_type outside of GPU moduleClément Foucault
2020-08-13GPUDrawList: GL backend isolationClément Foucault
2020-08-08Cleanup: use array syntax for sizeof with fixed valuesCampbell Barton
2020-08-08Cleanup: GPU: Change gpu_context_private.h to C++ only headerClément Foucault
2020-08-08GPUBatch: Use custom allocatorClément Foucault
2020-07-30GPUBatch & GPUImmediate: Use GPUShader instead of using raw OGL handleClément Foucault
2020-07-29GPU: Move gpu_vertex_format.c to C++Clément Foucault
2020-07-26GPU: Move gpu_batch.c to C++Clément Foucault