This is part of the Vulkan backend task T68990.
There is no real change, only making some code re-organisation.
This also make the IndexBuf completely abstract from outside the
GPU module.
This changes the drawing paradigm a bit. The VAO configuration is done
JIT-style and depends on context active shader.
This is to allow more flexibility for implementations to do optimization
at lower level.
The vao cache is now its own class to isolate the concept. It is this
class that is reference by the GLContext for ownership of the containing
VAO ids.