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2016-10-20Merge commit '2b240b0430787814316f3b3166453c6d85b017f3' into pbr-mergeDalai Felinto
2016-10-20Merge commit '7830ec54186e8b05a366775e02c6457eb83814a3' into pbr-mergeDalai Felinto
2016-10-20Merge commit '9269574089a742130f02c0a1184a19d94f0e665d' into pbr-onlineDalai Felinto
2016-08-30Fix T49201: Mesh with OpenSubdiv subsurf and a texture disappears in Material...Sergey Sharybin
2016-07-27Fix T48829: Memory leak on Blender ExitSergey Sharybin
2016-07-22OpenSubdiv: Initial support of UV maps in material shading modeSergey Sharybin
2016-07-20OpenSubdiv: Initial work to support UV maps in textured OSD viewportSergey Sharybin
2016-06-08Cleanup: GPU arg wrappingCampbell Barton
2016-06-05Merge branch 'master' of git://git.blender.org/blenderClément Fukhaut
2016-05-31-Fixed SSR : Using depth buffer for increased precision but using another slotClément Fukhaut
2016-05-31Properly handle vertex color color space for Cycles GLSLSergey Sharybin
2016-05-30Merge branch 'master' of git://git.blender.org/blenderClément Fukhaut
2016-05-25Added ambient occlusion support in materialClément Fukhaut
2016-05-07Implemented Linearly Transformed Cosines for area light.Clément Fukhaut
2016-05-06Huge codebase changes :Clément Fukhaut
2016-05-03Implemented SSR :Clément Fukhaut
2016-04-27Code cleanup: minor cleanups for GPU_link return values, normal map node.Brecht Van Lommel
2016-04-04Planar Probe, Probe options, Probe Parallax :Clément Fukhaut
2016-03-20Viewport Probe capture for bsdf preview:Clément Fukhaut
2016-02-15Added support for custom number of samples for brdfs.Clément Fukhaut
2016-02-14Merge branch 'master' of git://git.blender.org/blenderClément Fukhaut
2016-02-02Fix T47207: Material shading incorrectly handles colorramp nodeSergey Sharybin
2016-01-28Merge branch 'master' of git://git.blender.org/blenderClément Fukhaut
2016-01-27World textures displaying for viewport in BI.Alexander Romanov
2016-01-23Vector Transform node support for GLSL mode and the internal rendererAlexander Romanov
2016-01-09Cleanup: style, gpu moduleCampbell Barton
2016-01-07Merge branch 'master' of git://git.blender.org/blenderturjuque
2016-01-06PRB viewport : Adding lamp support and post effects. and lots of gpu stuff.turjuque
2015-12-11Fix T46951: GLSL draw mode missing some textures.Brecht Van Lommel
2015-12-08OpenGL: split off framebuffer, shader and texture code into separate files.Brecht Van Lommel
2015-11-25Fix OpenSubdiv geometry shader error on Linux / AMD.Brecht Van Lommel
2015-11-23OpenGL: codegen formattingMike Erwin
2015-09-16Fix T46128: High Quality DoF brokenSergey Sharybin
2015-09-04Quiet warningsJulian Eisel
2015-08-25OpenSubdiv: Fix/workaround shader compilation when going to GLSL modeSergey Sharybin
2015-07-20OpenSubdiv: Commit of OpenSubdiv integration into BlenderSergey Sharybin
2015-07-14Particle Info node support for GLSL mode and the internal render.Alexander Romanov
2015-06-23Cleanup: styleCampbell Barton
2015-06-17Cleanup: styleCampbell Barton
2015-05-19Fix T44755 set_value node output in node tree not properly converted toAntony Riakiotakis
2015-05-17Fix T44713: GLSL and BI inconsistency converting color to float node socket.Brecht Van Lommel
2015-05-12BGE: Adding material IPO support to GLSL materialsMitchell Stokes
2015-03-23cleanup: use spaces for alignmentMike Erwin
2015-03-20Fix high quality depth of field on the Mac.Antony Riakiotakis
2015-03-19Depth of field high quality:Antony Riakiotakis
2015-03-17Cleanup: bool & constMike Erwin
2015-02-23Debug GPU functionality from soc-viewport_fx by Jason WilkinsAntony Riakiotakis
2015-02-12Viewport compositing - first codeAntony Riakiotakis
2015-02-02Adjust GLSL drawing of window coordinates from camera view (use cameraAntony Riakiotakis
2015-01-26Cleanup: strcmp/strncmp -> STREQ/STREQLEN (in boolean usage).Bastien Montagne