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AgeCommit message (Expand)Author
2017-11-28Eevee: Fix T53413: Crash when using displacement bump relink.Clément Foucault
2017-10-27Eevee: Volumetrics: Support Smoke simulation textures.Clément Foucault
2017-09-15GPUCodegen: Fix for loop overflow.Clément Foucault
2017-09-14GPUCodegen: Add New GPU_SOURCE_STRUCT to be used for Closure SocketsClément Foucault
2017-07-14Implement Uniformbuffer objects for nodetree parametersDalai Felinto
2017-07-03GPU Codegen: Add new closure socket type.Clément Foucault
2017-06-28GPU_codegen: Fix geometry shader.Clément Foucault
2017-06-28GPU_codegen: Add support for passing attributes through the geometry stage.Clément Foucault
2017-06-28GPU: GPU_generate_pass_new now takes vertex-attrsCampbell Barton
2017-06-19Gawain API naming refactorCampbell Barton
2017-06-01GPUCodegen: fix missing ViewMatrix in new shading.Clément Foucault
2017-05-18GPUMaterial: Add support for tangent node.Clément Foucault
2017-05-15Mesh Batch Cache: get rid of the ORCO VBO data, and reconstruct it in shader.Clément Foucault
2017-05-07GPUMaterial: Fix regressions concerning background texcoClément Foucault
2017-05-04Eevee: Draw background shader.Clément Foucault
2017-05-01GPUMaterial: Making material node tree compatible with new drawmanager.Clément Foucault
2017-05-01Eevee: World nodetree gpumaterial compatibility.Clément Foucault
2017-04-18Merge remote-tracking branch 'origin/master' into blender2.8Dalai Felinto
2017-04-18Revert "Object Info node support for GLSL mode and the internal render"Dalai Felinto
2017-04-18Object Info node support for GLSL mode and the internal renderAlexander Romanov
2017-04-14Object Info node support for GLSL mode and the internal renderAlexander Romanov
2017-04-08OpenGL: drop support for EXT_geometry_shader4Mike Erwin
2017-03-27OpenGL: prepare GLSL for version 3.3Mike Erwin
2017-03-27OpenGL: use new matrix names in GLSLMike Erwin
2017-03-25Merge branch 'master' into blender2.8Campbell Barton
2017-03-24Fix T50238: Cycles: difference in texture position between OpenGL and Cycles ...Sergey Sharybin
2017-02-03Modifications to GPU_texture:Clément Foucault
2016-12-28Revert particle system and point cache removal in blender2.8 branch.Lukas Tönne
2016-09-04Merge branch 'master' into blender2.8Bastien Montagne
2016-08-30Fix T49201: Mesh with OpenSubdiv subsurf and a texture disappears in Material...Sergey Sharybin
2016-07-28Merge branch 'master' into blender2.8Campbell Barton
2016-07-27Fix T48829: Memory leak on Blender ExitSergey Sharybin
2016-07-25Merge branch 'master' into blender2.8Bastien Montagne
2016-07-22OpenSubdiv: Initial support of UV maps in material shading modeSergey Sharybin
2016-07-20OpenSubdiv: Initial work to support UV maps in textured OSD viewportSergey Sharybin
2016-06-09Merge branch 'master' into blender2.8Campbell Barton
2016-06-08Cleanup: GPU arg wrappingCampbell Barton
2016-06-01Merge branch 'master' into blender2.8Bastien Montagne
2016-05-31Properly handle vertex color color space for Cycles GLSLSergey Sharybin
2016-04-28Merge branch 'master' into temp_remove_particlestemp_remove_particlesLukas Tönne
2016-04-27Code cleanup: minor cleanups for GPU_link return values, normal map node.Brecht Van Lommel
2016-04-13Removed particle DNA.Lukas Tönne
2016-02-02Fix T47207: Material shading incorrectly handles colorramp nodeSergey Sharybin
2016-01-27World textures displaying for viewport in BI.Alexander Romanov
2016-01-23Vector Transform node support for GLSL mode and the internal rendererAlexander Romanov
2016-01-09Cleanup: style, gpu moduleCampbell Barton
2015-12-11Fix T46951: GLSL draw mode missing some textures.Brecht Van Lommel
2015-12-08OpenGL: split off framebuffer, shader and texture code into separate files.Brecht Van Lommel
2015-11-25Fix OpenSubdiv geometry shader error on Linux / AMD.Brecht Van Lommel
2015-11-23OpenGL: codegen formattingMike Erwin