Age | Commit message (Expand) | Author |
2017-04-15 | Fix T51216: SSAO attenuation not being scale invariant. | Brecht Van Lommel |
2016-06-08 | Cleanup: GPU headers | Campbell Barton |
2016-04-15 | Fix T48157: 3D view's depth of field isn't displayed correctly with scene uni... | Bastien Montagne |
2016-03-22 | Cleanup: style | Campbell Barton |
2016-03-22 | GPU compositing: | Antony Riakiotakis |
2016-03-05 | Cleanup: unnecessary comma use | Campbell Barton |
2016-01-16 | OpenGL: fixes related to GL_POINTS | Mike Erwin |
2016-01-09 | Cleanup: style, gpu module | Campbell Barton |
2015-12-08 | OpenGL: split off framebuffer, shader and texture code into separate files. | Brecht Van Lommel |
2015-12-08 | OpenGL: remove non-power-of-two texture check, where even ES 2.0 does not nee... | Brecht Van Lommel |
2015-11-24 | OpenGL: clean up use of old extensions | Mike Erwin |
2015-11-23 | OpenGL: Replace some more ARB suffix from glBindBufferARB. | Thomas Dinges |
2015-09-16 | Fix T46105, disable viewport compositing when non power of two texture | Antony Riakiotakis |
2015-05-18 | Final solution for Intel card Ambient Occlusion in T43987. | Antony Riakiotakis |
2015-05-11 | Keep valgrind happy by using tight vec3 packing instead of lax vec4 with | Antony Riakiotakis |
2015-03-30 | Potential fix for T43987, ambient occlusion different between offscreen | Antony Riakiotakis |
2015-03-25 | Fix crash with computers not supporting high quality depth of field. | Antony Riakiotakis |
2015-03-23 | cleanup: use spaces for alignment | Mike Erwin |
2015-03-23 | compile fix | Mike Erwin |
2015-03-23 | Disable high quality depth of field for GPUs that don't support it, | Antony Riakiotakis |
2015-03-23 | Use linear filtering for final pass of high quality depth of field, no | Antony Riakiotakis |
2015-03-20 | Fix link error with GLEW | Antony Riakiotakis |
2015-03-20 | Only create vertex buffers if supported and clean them up properly. | Antony Riakiotakis |
2015-03-20 | Fix high quality depth of field on the Mac. | Antony Riakiotakis |
2015-03-19 | Depth of field high quality: | Antony Riakiotakis |
2015-03-02 | cleanup: float/double promotion, redundant casts | Campbell Barton |
2015-02-27 | Make some adjustments to the units for viewport camera dof. | Antony Riakiotakis |
2015-02-27 | cleanup: double promotion | Campbell Barton |
2015-02-26 | Change samples variable for SSAO - now it is actual samples, not squared | Antony Riakiotakis |
2015-02-26 | Use spiral mapping for SSAO - it reduces banding a lot, especially in | Antony Riakiotakis |
2015-02-20 | Fix for unlikely NULL pointer dereference | Campbell Barton |
2015-02-19 | Fix minor mistake - only increase size of compositing when stencil -is- | Antony Riakiotakis |
2015-02-17 | Compositing works with X-Ray. | Antony Riakiotakis |
2015-02-16 | Fix T43689, viewport compositing does not respect alpha settings for | Antony Riakiotakis |
2015-02-12 | Viewport compositing - first code | Antony Riakiotakis |