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AgeCommit message (Expand)Author
2017-04-15Fix T51216: SSAO attenuation not being scale invariant.Brecht Van Lommel
2016-06-08Cleanup: GPU headersCampbell Barton
2016-04-15Fix T48157: 3D view's depth of field isn't displayed correctly with scene uni...Bastien Montagne
2016-03-22Cleanup: styleCampbell Barton
2016-03-22GPU compositing:Antony Riakiotakis
2016-03-05Cleanup: unnecessary comma useCampbell Barton
2016-01-16OpenGL: fixes related to GL_POINTSMike Erwin
2016-01-09Cleanup: style, gpu moduleCampbell Barton
2015-12-08OpenGL: split off framebuffer, shader and texture code into separate files.Brecht Van Lommel
2015-12-08OpenGL: remove non-power-of-two texture check, where even ES 2.0 does not nee...Brecht Van Lommel
2015-11-24OpenGL: clean up use of old extensionsMike Erwin
2015-11-23OpenGL: Replace some more ARB suffix from glBindBufferARB.Thomas Dinges
2015-09-16Fix T46105, disable viewport compositing when non power of two textureAntony Riakiotakis
2015-05-18Final solution for Intel card Ambient Occlusion in T43987.Antony Riakiotakis
2015-05-11Keep valgrind happy by using tight vec3 packing instead of lax vec4 withAntony Riakiotakis
2015-03-30Potential fix for T43987, ambient occlusion different between offscreenAntony Riakiotakis
2015-03-25Fix crash with computers not supporting high quality depth of field.Antony Riakiotakis
2015-03-23cleanup: use spaces for alignmentMike Erwin
2015-03-23compile fixMike Erwin
2015-03-23Disable high quality depth of field for GPUs that don't support it,Antony Riakiotakis
2015-03-23Use linear filtering for final pass of high quality depth of field, noAntony Riakiotakis
2015-03-20Fix link error with GLEWAntony Riakiotakis
2015-03-20Only create vertex buffers if supported and clean them up properly.Antony Riakiotakis
2015-03-20Fix high quality depth of field on the Mac.Antony Riakiotakis
2015-03-19Depth of field high quality:Antony Riakiotakis
2015-03-02cleanup: float/double promotion, redundant castsCampbell Barton
2015-02-27Make some adjustments to the units for viewport camera dof.Antony Riakiotakis
2015-02-27cleanup: double promotionCampbell Barton
2015-02-26Change samples variable for SSAO - now it is actual samples, not squaredAntony Riakiotakis
2015-02-26Use spiral mapping for SSAO - it reduces banding a lot, especially inAntony Riakiotakis
2015-02-20Fix for unlikely NULL pointer dereferenceCampbell Barton
2015-02-19Fix minor mistake - only increase size of compositing when stencil -is-Antony Riakiotakis
2015-02-17Compositing works with X-Ray.Antony Riakiotakis
2015-02-16Fix T43689, viewport compositing does not respect alpha settings forAntony Riakiotakis
2015-02-12Viewport compositing - first codeAntony Riakiotakis