Age | Commit message (Expand) | Author |
---|---|---|
2020-08-31 | GPUImmediate: GL backend isolation | Clément Foucault |
2020-08-30 | GPUContext: Update internal framebuffer size when activating context | Clément Foucault |
2020-08-30 | Cleanup: GPUContext: Remove default_framebuffer_ | Clément Foucault |
2020-08-30 | GPUFrameBuffer: GL backend isolation | Clément Foucault |
2020-08-30 | GPUFramebuffer: Make GPUFrameBuffer an opaque type | Clément Foucault |
2020-08-21 | GPUShader: Make GPUShader* an opaque pointer to blender::gpu::Shader | Clément Foucault |
2020-08-18 | Cleanup: GPUState: Remove stack from the state manager and rename it | Clément Foucault |
2020-08-18 | GPUState: Make use of GPUStateStack class | Clément Foucault |
2020-08-13 | GPUBatch: GL backend isolation | Clément Foucault |
2020-08-13 | GPUShader: Change shader state tracking to be part of the GPUContext | Clément Foucault |
2020-08-08 | Cleanup: GPU: Change gpu_context_private.h to C++ only header | Clément Foucault |