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AgeCommit message (Expand)Author
2022-09-01Metal: MTLShader and MTLShaderGenerator implementation.Thomas Dinges
2022-07-15Cleanup: GPU: Replace NULL by nullptr from C++ filesClément Foucault
2022-06-27MTLCommandBufferState for coordinating GPU workload submission and render pas...Jason Fielder
2022-02-11File headers: SPDX License migrationCampbell Barton
2022-01-06Cleanup: Clang-tidy: modernize-redundant-void-argAaron Carlisle
2021-02-05Cleanup: correct spelling in commentsCampbell Barton
2020-10-02Cleanup: trailing spaceCampbell Barton
2020-09-14GPU: Add debug groupsClément Foucault
2020-09-12Cleanup: GPU: Rename GPUStateManager to StateManager to follow styleClément Foucault
2020-09-08GPUContext: Move GPUContext to gpu::Context for more consistencyClément Foucault
2020-09-08GPUState: Encapsulate glFlush and glFinish inside the GLContextClément Foucault
2020-09-07Cleanup: GLBackend: Move buf_free and tex_free to GLContextClément Foucault
2020-09-07GPUCapabilities: Isolate GL memory statisticsClément Foucault
2020-09-02Cleanup: spellingCampbell Barton
2020-09-01Cleanup: GPU: Remove GPU_draw_primitive and default_vao_Clément Foucault
2020-08-31GPUImmediate: GL backend isolationClément Foucault
2020-08-30GPUContext: Update internal framebuffer size when activating contextClément Foucault
2020-08-30Cleanup: GPUContext: Remove default_framebuffer_Clément Foucault
2020-08-30GPUFrameBuffer: GL backend isolationClément Foucault
2020-08-30GPUFramebuffer: Make GPUFrameBuffer an opaque typeClément Foucault
2020-08-21GPUShader: Make GPUShader* an opaque pointer to blender::gpu::ShaderClément Foucault
2020-08-18Cleanup: GPUState: Remove stack from the state manager and rename itClément Foucault
2020-08-18GPUState: Make use of GPUStateStack classClément Foucault
2020-08-13GPUBatch: GL backend isolationClément Foucault
2020-08-13GPUShader: Change shader state tracking to be part of the GPUContextClément Foucault
2020-08-08Cleanup: GPU: Change gpu_context_private.h to C++ only headerClément Foucault