Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2015-08-25Quiet warning with arg typesCampbell Barton
2015-07-22GPU debug: Only flush stderr if needed.Antony Riakiotakis
2015-07-20Filter the debug callback to only report errors unless debug value isAntony Riakiotakis
20. stderr was getting flooded with too many error messages, most of which were not really relevant.
2015-07-02Make OpenGL debug contexts a flag --debug-gpu instead of a compile timeAntony Riakiotakis
option. This makes sense, since contexts get created at runtime, there is little reason to require recompilation for this. Only works on linux currently, will be doing more OSs later
2015-07-02Text effect strip for sequencer.Antony Riakiotakis
Is pretty much what it says :) Easy subtitles for everyone! Supports size, positioning, a cheap shadow effect (probably will need more work), and autocentering on x axis. Now you can go wild with long spanish names in your soap opera videos. Will probably be refined as days go by, but at least it's now ready for testing.
2015-06-27OpenGL debug contexts:Antony Riakiotakis
Enable debug output in debug contexts for gl 4.3+
2015-06-26Make code compile with GPU_DEBUGAntony Riakiotakis
2015-05-01Fix a couple of harmless compiler warnings.Brecht Van Lommel
2015-03-23cleanup: use spaces for alignmentMike Erwin
while studying GPU lib
2015-03-16CleanupCampbell Barton
2015-02-23Fix compilation error after recent GPU debug changesSergey Sharybin
2015-02-23Debug GPU functionality from soc-viewport_fx by Jason WilkinsAntony Riakiotakis
patch number D706 with changes: - WITH_GPU_DEBUG just creates a debug context (and enables the debug messaging system functions) but leaves the checks we had intact. Old patch added the debug functionality only if we had the flag on to save some performance. Rationale here is that we might not want to recompile blender just to get the extra information, and having users start blender with a -d flag to get the extra information is also useful for bug reports. Those checks already existed and most expensive ones are hidden behind a debug mode check so performance should not be that bad. - Did some cleanup of existing functionality: When things go wrong blender side, just print the error, don't check for GL errors first. - Did not port changes needed for GLES to regular glew.h - Got rid of duplicate or very similar new functionality. Generally, code is more moving things around/cleanup and should work exactly as before apart from the debug context, so it's safe to add even now. It also provides a nice substitute function for glu error descriptions