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2020-10-24GPU: Use CLOG to for debug outputClément Foucault
This removes the escape color control caracters when the output does not supports it (i.e: file output, windows cmd).
2020-09-16GPUDebug: Avoid using STREQ on StringRefClément Foucault
This might be dangerous because StringRef is not guaranteed to be null-terminated and STREQ assumes null termination.
2020-09-16Cleanup: spellingCampbell Barton
2020-09-16GPUDebug: Add function to test if inside a debug groupClément Foucault
This is a nice way to check certain GPU codepaths only for some regions or callers paths.
2020-09-14Cleanup: GPUDebug: Use Vector instead of custom stackClément Foucault
2020-09-14GPU: Add debug groupsClément Foucault
Debug groups makes it easier to view from where an error comes from. The backend can also implement its own callback to make it easier to follow the API call structure in frame debuggers.
2020-09-12Cleanup: GPU: Remove unused GPU_debugClément Foucault
2020-09-12Cleanup: Remove GLEW dependencies outside of GL moduleClément Foucault
2020-09-01GPUDebug: Reformat GL debug callbacks and move them to GL backendClément Foucault
Now the callbacks are setup for each debug context. The formating has been reworked to be less verbose and make errors and warnings stand out from the notifications. Errors are most of the time sufficiently explicit in their message. This also remove the support for AMD_debug_output which is 10 years old. This is related to the Vulkan port T68990.
2020-07-26GPU: Move gpu_debug.c to C++Clément Foucault